> Date: Mon, 12 Oct 2009 20:17:21 -0700
> From: j...@resonance.org
>
> Quoting "S. Christian Collins" :
>
> > j...@resonance.org
> wrote:
> >> It still seems a bit weird to me to try and pick a
> minimum note
> >> duration, which will work well with most
> instruments, which could
> >> have
Quoting "S. Christian Collins" :
j...@resonance.org wrote:
Any ideas how we should have this option be selected in regards to
gm/gs mode being enabled?
I think it makes sense to have the note-off delay as the default
behavior regardless of GM/GS mode. My reasoning for this is:
1. Some M
Quoting "S. Christian Collins" :
j...@resonance.org wrote:
It still seems a bit weird to me to try and pick a minimum note
duration, which will work well with most instruments, which could
have different attack durations, etc. It may be that it works fine
in practice though. I just do
j...@resonance.org wrote:
Any ideas how we should have this option be selected in regards to
gm/gs mode being enabled?
I think it makes sense to have the note-off delay as the default
behavior regardless of GM/GS mode. My reasoning for this is:
1. Some MIDI files that don't indicate GM/GS
Quoting David Henningsson :
And, for what it's worth, I have now implemented the
delay/minimum-note-length feature so we can at least test it. It is
written as a separate setting (synth.min-note-length, the unit is
milliseconds) and it affects all channels.
// David
Seems to work as advertis
j...@resonance.org wrote:
It still seems a bit weird to me to try and pick a minimum note
duration, which will work well with most instruments, which could have
different attack durations, etc. It may be that it works fine in
practice though. I just don't like it. If you have a percussion
i
Quoting David Henningsson :
And, for what it's worth, I have now implemented the
delay/minimum-note-length feature so we can at least test it. It is
written as a separate setting (synth.min-note-length, the unit is
milliseconds) and it affects all channels.
// David
Awesome! While I was wr
Quoting David Henningsson :
j...@resonance.org wrote:
Quoting David Henningsson :
If there is no difference; either just add GM (preferred), or add GS,
XG and GM2 (to indicate future improvements). Does that make sense to
you?
Its tempting to add all of them and the relevant SYSEX On/Off
Quoting David Henningsson :
S. Christian Collins wrote:
Nobody has said anything about my proposed solution to this problem. I
hate to be a pain, but it really is an ideal solution that eliminates
the need for all of this discussion about when to note-off or not.
To reiterate my idea:
In my pl
Quoting David Henningsson :
j...@resonance.org wrote:
Here is some status on my recent commits.
I spent a good portion of the weekend building FluidSynth using
MinGW and fixing bugs on Windows. All MIDI drivers should support
SYSEX at this point. In addition, the TCP/IP FluidSynth shell
Quoting David Henningsson :
j...@resonance.org wrote:
Quoting David Henningsson :
I think it might be best to just query libsndfile for the first
supported audio format, for a given file type, if no audio format
is specified and the default of 16 bit PCM fails. That would
solve the
David Henningsson wrote:
S. Christian Collins wrote:
Nobody has said anything about my proposed solution to this problem. I
hate to be a pain, but it really is an ideal solution that eliminates
the need for all of this discussion about when to note-off or not.
To reiterate my idea:
In my plan,
j...@resonance.org wrote:
Quoting David Henningsson :
If there is no difference; either just add GM (preferred), or add GS,
XG and GM2 (to indicate future improvements). Does that make sense to
you?
Its tempting to add all of them and the relevant SYSEX On/Off messages,
just for the usefulne
S. Christian Collins wrote:
Nobody has said anything about my proposed solution to this problem. I
hate to be a pain, but it really is an ideal solution that eliminates
the need for all of this discussion about when to note-off or not.
To reiterate my idea:
In my plan, note-off events wouldn't b
I think GM support is all I can ask for, but understand how GS, XG are designed
and know how to scale them back to GM level is all Fluidsynth need to do.
About MIDI mode of GM, GS, XG... I don't have any official reference, but from
what I understand, GM only has 128 defined instrument list, a
j...@resonance.org wrote:
On the other hand, we have people relying on sound effects not being
looped endlessly (as pointed out by Christian).
I think the answer to that, is to always honor note-offs for looped
instruments.
This will fail on many percussion sounds in a GM bank that have a loope
j...@resonance.org wrote:
Here is some status on my recent commits.
I spent a good portion of the weekend building FluidSynth using MinGW
and fixing bugs on Windows. All MIDI drivers should support SYSEX at
this point. In addition, the TCP/IP FluidSynth shell server works now
on Windows.
On Mon, 2009-10-12 at 13:17 -0700, j...@resonance.org wrote:
> No, FluidSynth doesn't parse .scl directly. What we've added is
> support for SYSEX commands embedded in MIDI data. So you could add
> the proper MTS SYSEX commands into a MIDI file. This is better than
> the pitch bender hack
j...@resonance.org wrote:
Quoting David Henningsson :
I think it might be best to just query libsndfile for the first
supported audio format, for a given file type, if no audio format is
specified and the default of 16 bit PCM fails. That would solve the
Ogg/Vorbis issue and possibly work
Here is some status on my recent commits.
I spent a good portion of the weekend building FluidSynth using MinGW
and fixing bugs on Windows. All MIDI drivers should support SYSEX at
this point. In addition, the TCP/IP FluidSynth shell server works now
on Windows.
One issue I have run int
Quoting jimmy :
Date: Sun, 11 Oct 2009 00:17:28 -0700
Now to
figure out how to route some MIDI through the winmidi
driver and test
some SYSEX data. Clues into how to do this would be
most welcome!
Josh,
Haven't use Windows for years, but have read about "Midi Yoke", or
"Hubi's Loopback"
Quoting Ebrahim Mayat :
On Oct 11, 2009, at 12:11 AM, j...@resonance.org wrote:
Its called the MIDI Tuning Standard. There are 2 different forms
of it. The older one doesn't properly support tuning bank #s.
They created a second revision of it to fix that oversight and
provide some a
Quoting David Henningsson :
It was more of a question about how to work best as a team - it is
about walking the thin line between two ditches (does that expression
exist in English as well? :-) ), one ditch being that we're just
talking and nothing is being done, and the other ditch being that
23 matches
Mail list logo