David,
I knew that Pedro and you were discussing another problem but term "drunken
drummer" applied to my finding so I used it.
Yes the problem I am talking about is described by Ticket #1.
Audio buffer does not need to be increased. I left it at 64 bytes and with
my fix it did not loose a si
D.Bartolec skrev:
> Hi,
>
> I've written simple windows console test app that opens midi port, accepts
> and plays messages through fluidsynth.
> Thing that struck me straight away is drunken drummer style of percussion
> channel.
Just to avoid confusion: when I and Pedro were talking about dru
On Sunday 05 April 2009 at 18:27:36 Julien Claassen wrote:
> Hey Crypto!
>I just listened to all the demos from the site. I must admit, I'm
> disappointed. After the advertisement on their website I expected more. I
> partly know better sounds in SF2 format, even in the free domain. Partly
> th
Hi,
I've written simple windows console test app that opens midi port, accepts and
plays messages through fluidsynth.
Thing that struck me straight away is drunken drummer style of percussion
channel.
If you play reasonably complex MIDI file from hardware (MIDI sequencer) or
software (PowerTra