Re: [fluid-dev] Drunken drummer and fluidsynth

2009-04-07 Thread D.Bartolec
David, I knew that Pedro and you were discussing another problem but term "drunken drummer" applied to my finding so I used it. Yes the problem I am talking about is described by Ticket #1. Audio buffer does not need to be increased. I left it at 64 bytes and with my fix it did not loose a si

Re: [fluid-dev] Drunken drummer and fluidsynth

2009-04-07 Thread David Henningsson
D.Bartolec skrev: > Hi, > > I've written simple windows console test app that opens midi port, accepts > and plays messages through fluidsynth. > Thing that struck me straight away is drunken drummer style of percussion > channel. Just to avoid confusion: when I and Pedro were talking about dru

Re: [fluid-dev] Papelmedia closing down soon

2009-04-07 Thread Crypto
On Sunday 05 April 2009 at 18:27:36 Julien Claassen wrote: > Hey Crypto! >I just listened to all the demos from the site. I must admit, I'm > disappointed. After the advertisement on their website I expected more. I > partly know better sounds in SF2 format, even in the free domain. Partly > th

[fluid-dev] Drunken drummer and fluidsynth

2009-04-07 Thread D.Bartolec
Hi, I've written simple windows console test app that opens midi port, accepts and plays messages through fluidsynth. Thing that struck me straight away is drunken drummer style of percussion channel. If you play reasonably complex MIDI file from hardware (MIDI sequencer) or software (PowerTra