Hello,
On Fri, 2009-01-30 at 02:05 +0100, Bernat Arlandis i Mañó wrote:
> Hi.
>
> I've started the new branch and committed the changes I was doing. Not
> much new, just playing around trying to learn and fix some things. You
> might want to review it for possible inclusion of some of the fixes
Hi.
I've started the new branch and committed the changes I was doing. Not
much new, just playing around trying to learn and fix some things. You
might want to review it for possible inclusion of some of the fixes in
1.0.9 (or later versions) in the stable branch, since we're near a new
stabl
On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
> I have a problem with ASIO, though. First, I don't like the license terms
> from
> Steinberg: they don't allow to redistribute their sources (that are available
> free of charge for registered developers). Second, they ask for an
On Thu, 2009-01-29 at 23:29 +0100, Pedro Lopez-Cabanillas wrote:
> Josh Green wrote:
> > On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
> > > Thanks, Josh!
> > >
> > > I will try to find some time this week end to play in Windows. I've
> > > already succesfully tested it on Linux.
Josh Green wrote:
> On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
> > Thanks, Josh!
> >
> > I will try to find some time this week end to play in Windows. I've
> > already succesfully tested it on Linux.
> >
> > I have a problem with ASIO, though. First, I don't like the license
Hi,
> Hi Pedro,
>
> I can understand your dislike of the Steinberg license terms! ASIO is,
> however, the best general low latency audio for Windows users.
>
> Would it be possible for you to create/update a
> How-To-Build-Fluidsynth / Qsynth in windows using mingw with the ASIO
> information (onc
On Thu, 2009-01-29 at 22:46 +0100, Pedro Lopez-Cabanillas wrote:
> Thanks, Josh!
>
> I will try to find some time this week end to play in Windows. I've already
> succesfully tested it on Linux.
>
> I have a problem with ASIO, though. First, I don't like the license terms
> from
> Steinberg:
Josh Green wrote:
> On Thu, 2009-01-29 at 00:12 +0100, Pedro Lopez-Cabanillas wrote:
> > > Seems to me like it is definitely worth improving the existing
> > > PortAudio driver. Any idea what this would entail?
> > > Josh
> >
> > Briefly:
> > * Detect and define PORTAUDIO_* in the build system.
Hello,
Good point about WineASIO, I didn't actually know such thing existed.
Best regards,
Josh
On Thu, 2009-01-29 at 11:28 +0200, ggoode.sa wrote:
> Hi Josh,
>
> I don't have a build environment in Windows at the moment and probably
> won't for a few more weeks (in the middle of a move
List readers
I forgot that LADSPA headers are required for compiling the DSSI host
which in turn is required for the dssi-vst plugin wrapper for VST
effects. So LADSPA is not exactly disposable (no pun intended).
E
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On Thu, 2009-01-29 at 16:32 +0100, Bernat Arlandis i Mañó wrote:
> It scales pretty well, the reverb/chorus processing time multiplies by
> the number of channels, but still acceptable. With all 16 channels I got
> around 70% CPU load in my tests with an AMD64 2Ghz. There's some room
> for impr
Ebrahim Mayat escrigué:
Also, I've fixed the reverb and chorus effects in multichannel mode so
they're applied to every channel, instead of mixing the effects separately.
This would be a powerful feature allowing for inserts directly from
fluidsynth into a live mix. Would this entail a sig
Hi Josh,
Thinking some more about hardware and software designs, I believe the safest
thing to do when encounter an invalid request is to ignore it, not blindly
follow the request/instruction that will cause the system to misbehave. I
think FS misbehaves in this case, although it is just my o
On Wed, 2009-01-28 at 22:37 +0100, Bernat Arlandis i Mañó wrote:
> What do you think about fixing ticket #21 for 1.09? Without this,
> multi-channel output cannot be enabled from QSynth.
>
Excellent idea. I'm all for it. Then it would also be easy to prepare a
midnam file (for the General Users
Hi Josh,
I don't have a build environment in Windows at the moment and probably
won't for a few more weeks (in the middle of a move), but if you email
me your build I'm willing to try it in WinXP. Alternatively one could
test this with the WineASIO driver and WINE (which then patches into
JACK).
On Thu, 2009-01-29 at 00:12 +0100, Pedro Lopez-Cabanillas wrote:
> > Seems to me like it is definitely worth improving the existing PortAudio
> > driver. Any idea what this would entail?
> > Josh
>
> Briefly:
> * Detect and define PORTAUDIO_* in the build system. I've done that using
> pkg-c
> Hi Jimmy,
>
> Just keeping the already selected instrument when an
> invalid selection
> is received seems strange to me. Do you think that would
> create the
> desired effect in most MIDI files? It is a case of the
> MIDI file
> expecting an instrument to be present, which is not, right?
> I
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