Re: [fluid-dev] resonance

2008-12-16 Thread Josh Green
Hello Philip, I'm not sure exactly what could be causing that. I know that reverb and chorus can sometimes cause some adverse side effects, especially if the settings for them are not good. The low pass filter is another area which could be causing this. For the instruments which are causing th

Re: [fluid-dev] resonance

2008-12-16 Thread O. P. Martin
Hi, Josh, hi, Antoine, Thank you for your help. While I have you, there was another problem I was having. All in all, FluidSynth is performing admirably well, and I am using it daily for worship. The problem is that there seems to be a peak resonance at 'E' at high frequencies that is unpl

Re: [fluid-dev] note panning

2008-12-16 Thread Antoine Schmitt
The number of channels can be defined when creating the synth (usign the settings). It can be arbitrarily large, but has to be defined once and for all at startup. Le 16 déc. 08 à 20:16, O. P. Martin a écrit : In the mean time, is it not possible to have multiple instances of Fluid, each wi

Re: [fluid-dev] note panning

2008-12-16 Thread Josh Green
Hello Philip, When using the ALSA sequencer MIDI driver there is the option of setting channels to a multiple of 16 (synth.midi-channels), which will create one ALSA MIDI port per 16 channels. As for setting panning on a per note basis.. This is possible to do with the SoundFont loader API in Fl

Re: [fluid-dev] note panning

2008-12-16 Thread O. P. Martin
Hi, Thank you guys for bringing this up. I would like to be able to control not only pan but also tuning on a per-note basis. Channel level control is a limitation of Midi. Function call entry points to FluidSynth which optionally rise above Midi would be nice. In the mean time, is it no

Re: [fluid-dev] note panning

2008-12-16 Thread Antoine Schmitt
Hi Andrews, please cc the fluid dev list when replying : some people out there will have better ideas than me. Your solution should work. But you will hit the channel number limit quite fast (64 channels by default I think). And I don't see any other solution... Le 16 déc. 08 à 12:27, Andrew

Re: [fluid-dev] note panning

2008-12-16 Thread Antoine Schmitt
Hello Andrew, I think that there is already no problem to set the pan on a channel and then issue a noteon (which will reflect the given pan). short ctrl = 0x0A; // PAN_MSB fluid_synth_cc(synth, chan, ctrl, pan); fluid_synth_noteon(synth, chan, key, vel); Or didn

[fluid-dev] note panning

2008-12-16 Thread Andrew R Kelley
Hi, I am a developer for LMMS (lmms.sourceforge.net) and we are using fluidsynth for SF2 support. It works great. I have a question. Is it possible to send fluidsynth a panning value when a note is turned on and have fluidsynth return audio that is panned to the amount specified? If not, would y