On Mon, 2007-09-17 at 23:42 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 23:38:24 -0500
> David Hilvert <[EMAIL PROTECTED]> wrote:
>
> > ==26661== Thread 2:
> > ==26661== Invalid read of size 4
> > ==26661==at 0x4078F14: fluid_synth_dither_s16 (fluid_synth.c:1824)
> > ==26661==by 0x40
On Mon, 2007-09-17 at 23:42 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 23:38:24 -0500
> David Hilvert <[EMAIL PROTECTED]> wrote:
>
> > ==26661== Thread 2:
> > ==26661== Invalid read of size 4
> > ==26661==at 0x4078F14: fluid_synth_dither_s16 (fluid_synth.c:1824)
> > ==26661==by 0x40
On Mon, 17 Sep 2007 23:38:24 -0500
David Hilvert <[EMAIL PROTECTED]> wrote:
> ==26661== Thread 2:
> ==26661== Invalid read of size 4
> ==26661==at 0x4078F14: fluid_synth_dither_s16 (fluid_synth.c:1824)
> ==26661==by 0x4056651: fluid_alsa_audio_run_s16 (fluid_alsa.c:558)
> ==26661==by 0
Valgrind output for a failing run using -g CFLAGS follows, providing
perhaps slightly more detailed information:
==26661== Memcheck, a memory error detector.
==26661== Copyright (C) 2002-2007, and GNU GPL'd, by Julian Seward et al.
==26661== Using LibVEX rev 1732, a library for dynamic binary tran
On Mon, 17 Sep 2007 23:15:13 -0500
David Hilvert <[EMAIL PROTECTED]> wrote:
> After many trials with valgrind, I finally got a segfault. It's not
> immediately clear whether the output has any interesting data in it. I'll
> append a failing run here, and a successful run in a follow-up post.
Th
On Mon, 17 Sep 2007 19:56:05 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> Bummer, I was hoping to write that one off ;) Perhaps running valgrind
> on QSynth might yield something interesting (if not just making it run
> too slow to actually work).
After many trials with valgrind, I finally got
On Mon, 17 Sep 2007 19:56:05 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> Bummer, I was hoping to write that one off ;) Perhaps running valgrind
> on QSynth might yield something interesting (if not just making it run
> too slow to actually work).
I've tried this, and found no particularly in
On Mon, 2007-09-17 at 21:57 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 18:31:13 -0700
> Josh Green <[EMAIL PROTECTED]> wrote:
>
> > I wonder what the technical reason for the crash was though.
>
> I've looked into this more closely; it appears that I may have been fooled by
> the intermi
On Mon, 17 Sep 2007 18:31:13 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> I wonder what the technical reason for the crash was though.
I've looked into this more closely; it appears that I may have been fooled by
the intermittent nature of the problem, and that qsynth is still not working
corr
On Mon, 17 Sep 2007 17:46:34 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> The idea with that patch was to make the chorus volume more uniform over
> changes in the number of chorus stages, correct? If that factor could
> be pre-calculated into the other parameters when the chorus count
> changes
On Mon, 2007-09-17 at 20:20 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 10:23:46 -0700
> Josh Green <[EMAIL PROTECTED]> wrote:
>
> > I wonder if your system being 64 bit capable is a determining factor for
> > this issue. Perhaps make sure there are no other FluidSynth headers or
> > librar
On Mon, 17 Sep 2007 10:23:46 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> I wonder if your system being 64 bit capable is a determining factor for
> this issue. Perhaps make sure there are no other FluidSynth headers or
> libraries installed elsewhere on your system, then re-build/install
> Flui
On Mon, 17 Sep 2007 17:46:34 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> Looking at the current code though, I'm also seeing that the chorus->level
> parameter is never actually used (seems this parameter is broken too?).
For evaluating the original effect code, it might make more sense to lo
On Mon, 2007-09-17 at 19:29 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 15:51:09 -0700
> Josh Green <[EMAIL PROTECTED]> wrote:
>
> > I think the wet parameter is related to how much of the "wet" reverb
> > signal is being mixed into the output.
>
> Yes. Renaming it as something else woul
On Mon, 17 Sep 2007 15:51:09 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> I think the wet parameter is related to how much of the "wet" reverb
> signal is being mixed into the output.
Yes. Renaming it as something else would probably be silly; I was being (at
least) temporarily stupid.
> Mos
On Mon, 2007-09-17 at 19:05 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 10:23:46 -0700
> Breakpoint 2, new_fluid_synth (settings=0x81734f0) at fluid_synth.c:555
> 555 synth->reverb = new_fluid_revmodel();
> (gdb) p synth->dither_index
> $1 = 0
> (gdb) p sizeof (synth->dither_index)
>
On Mon, 17 Sep 2007 10:23:46 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> Ok, so the synth.ladspa.active=no, but did you compile FluidSynth with
> the --enable-ladspa option?
No.
Results of breakpointed run follow:
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is fre
On Mon, 2007-09-17 at 17:42 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 13:09:07 -0700
> Josh Green <[EMAIL PROTECTED]> wrote:
>
> > return rev->wet / scalewet;
> >
> > Probably could even remove the rev->level field at that point. This
> > seems like the right way to do things. Anyone go
On Mon, 17 Sep 2007 13:09:07 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> return rev->wet / scalewet;
>
> Probably could even remove the rev->level field at that point. This
> seems like the right way to do things. Anyone got any objections or
> comments on this?
If the 'wet' code is uncommen
David Hilvert wrote:
> On Mon, 17 Sep 2007 21:06:36 +0100
> Rui Nuno Capela <[EMAIL PROTECTED]> wrote:
>
>> diff -dupr fluidsynth-1.0.7a.0/src/fluid_rev.c
>> fluidsynth-1.0.7a.1/src/fluid_rev.c
>> --- fluidsynth-1.0.7a.0/src/fluid_rev.c 2004-03-29 11:05:18.0
>> +0100
>> +++ fluidsyn
Dropped the list ...
Begin forwarded message:
Date: Mon, 17 Sep 2007 16:11:47 -0500
From: David Hilvert <[EMAIL PROTECTED]>
To: Josh Green <[EMAIL PROTECTED]>
Subject: Re: [fluid-dev] [PATCH] Effect level clip
On Mon, 17 Sep 2007 11:33:39 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> Thanks fo
Josh Green wrote:
> Hello David,
>
> On Mon, 2007-09-17 at 04:48 -0500, David Hilvert wrote:
>> On Mon, 17 Sep 2007 00:43:30 -0700
>> Josh Green <[EMAIL PROTECTED]> wrote:
>>
>>> I think I need to get a better idea of how your patch is helping to keep
>>> Reverb and Chorus at a more constant outpu
Dropped the list (again):
Begin forwarded message:
Date: Mon, 17 Sep 2007 16:28:25 -0500
From: David Hilvert <[EMAIL PROTECTED]>
To: Rui Nuno Capela <[EMAIL PROTECTED]>
Subject: Re: [fluid-dev] [PATCH] Effect level clip
On Mon, 17 Sep 2007 21:06:36 +0100
Rui Nuno Capela <[EMAIL PROTECTED]> wrot
On Mon, 2007-09-17 at 21:06 +0100, Rui Nuno Capela wrote:
> this is in fact one of my proposed patches (attached once again).
>
> without this one qsynth reverb level is stuck to 100%, surely everyone
> has this for granted ;)
>
> i remember it was argued by Peter himself during 1.0.4 release iir
Hello David,
On Mon, 2007-09-17 at 04:48 -0500, David Hilvert wrote:
> On Mon, 17 Sep 2007 00:43:30 -0700
> Josh Green <[EMAIL PROTECTED]> wrote:
>
> > I think I need to get a better idea of how your patch is helping to keep
> > Reverb and Chorus at a more constant output level, regardless of the
On Mon, 2007-09-17 at 16:12 +0200, Bernhard Schelling wrote:
> Hi Again
>
> > There are a few changes which were required to make these builds possible.
> > In the DSP I added the files for aufile, dspfloat and removed strtok
> > which doesn't exist anymore but is still referenced in the DSP.
> >
Hello David,
On Mon, 2007-09-17 at 03:24 -0500, David Hilvert wrote:
> On Sun, 16 Sep 2007 18:02:34 -0700
> Josh Green <[EMAIL PROTECTED]> wrote:
>
> > I'm having trouble re-producing the QSynth crash problem (as mentioned
> > in a previous email to the list, forgot to CC you though).
>
> I th
Hello Bernhard,
On Mon, 2007-09-17 at 15:02 +0200, Bernhard Schelling wrote:
> Hi Josh, Hi mailing list
>
> > After making a few changes to the existing VC++ 6 project and some
> > source files I was able to build FluidSynth on Visual Studio 2003.
> > Since I don't have VC++ 6, I was wondering if
Hi Again
There are a few changes which were required to make these builds possible.
In the DSP I added the files for aufile, dspfloat and removed strtok
which doesn't exist anymore but is still referenced in the DSP.
For the source itself a few changes were necessary for getting it built
under
Hi Josh, Hi mailing list
After making a few changes to the existing VC++ 6 project and some
source files I was able to build FluidSynth on Visual Studio 2003.
Since I don't have VC++ 6, I was wondering if I should just remove the
older VC 6 project files and add the newer VS 2003 files.
Is anyo
On Mon, 17 Sep 2007 00:43:30 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> I think I need to get a better idea of how your patch is helping to keep
> Reverb and Chorus at a more constant output level, regardless of the
> synth.gain setting.
If I recall correctly, effective gain was split in 1.0.7
On Sun, 16 Sep 2007 18:02:34 -0700
Josh Green <[EMAIL PROTECTED]> wrote:
> I'm having trouble re-producing the QSynth crash problem (as mentioned
> in a previous email to the list, forgot to CC you though).
I think I'm on the list.
> I've tried with Jack and ALSA, QSynth 2.5, 2.6 and 3.1. Als
Hello David,
This patch also doesn't seem right, although I admit I'm not yet fully
informed on the Reverb/Chorus settings within FluidSynth. Perhaps you
could describe what you are trying to accomplish with the Reverb and
Chorus level per voice updating, since that is something I did not
underst
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