--- Miguel Lobo <[EMAIL PROTECTED]> wrote:
> >
> > No, you do not... :) Ever heard of texture synthesis? All you need
> > is statistical properties, not the signal itself to generate which
> > looks like a cat. So, it can be done without the original :) Since
> the
> > main features of the signal
On Fri, 11 May 2007 12:54:45 -0700 (PDT)
Z F <[EMAIL PROTECTED]> wrote:
>
> --- Miguel Lobo <[EMAIL PROTECTED]> wrote:
>
> > >
> > > It does not matter if you add random float to a float and truncate
> > or
> > > trancate and add a random bit, the outcome will be exactly the same
> > > sequence
No, you do not... :) Ever heard of texture synthesis? All you need
is statistical properties, not the signal itself to generate which
looks like a cat. So, it can be done without the original :) Since the
main features of the signal are preserved after truncation (otherwise
it would have been use
--- Miguel Lobo <[EMAIL PROTECTED]> wrote:
> >
> > It does not matter if you add random float to a float and truncate
> or
> > trancate and add a random bit, the outcome will be exactly the same
> > sequence of bits so it does not matter, you can always add dither
> > later.
> >
> > Write it out.
It does not matter if you add random float to a float and truncate or
trancate and add a random bit, the outcome will be exactly the same
sequence of bits so it does not matter, you can always add dither
later.
Write it out...
trun(signal + noise) = trun(signal) + noise'
notice that noise' is
--- Miguel Lobo <[EMAIL PROTECTED]> wrote:
>
> I'm with Mihail on this one: turning off dithering would serve no
> purpose.
> The moment you truncate certain signals without dithering you will be
> introducing high-energy harmonics and nothing you do later will get
> rid of
> them. Therefore, if
Just to chime in on my opinion once more. When FluidSynth converts to
16 bit, I think dithering should be a runtime configurable option, which
is by default turned on. If you want to turn it off just set
"synth.dither = 0" and be happy ;)
I'm with Mihail on this one: turning off dithering wo
> Just to chime in on my opinion once more. When FluidSynth converts
> to
> 16 bit, I think dithering should be a runtime configurable option,
> which
> is by default turned on. If you want to turn it off just set
> "synth.dither = 0" and be happy ;) Or if sending output to your
> lovely
> high
On Thu, 10 May 2007 11:24:51 -0700 (PDT)
Z F <[EMAIL PROTECTED]> wrote:
>
> --- Mihail Zenkov <[EMAIL PROTECTED]> wrote:
>
> >
> > :) Where are you read this? I six years do amplifiers (mainly on
> > tubes)
> > and acoustics. All amplification strongly linear. Otherwise, we have
> > big THD and
On Thu, 2007-05-10 at 12:56 -0700, Z F wrote:
> My point was that there is something wrong in the setup which Mihail
> uses and not with
> the synthesizer itself. The fix was proposed to modify the synthesizer
> which I think is not correct. This is where we are arguing. Can you
> make
> a comment
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