I have enjoyed the discussion of Fluidsynth directions.
If I may throw out another newb question:
My program gathers a list of presets for each soundfont it loads
using
fluid_sfont_iteration_start(sfont);
and similar functions. The way I get these functions to compile
is to take "fluid_sfont.
Hi Josh,
Its unfortunate that C and C++ have to be so divided in the world of
programming.
I agree, especially since C++ is 99% a superset of C and all the new
features are completely optional.
In the past the ABI unstability and incompatibility was a real problem for
C++ (although IMO much
Hello Miguel,
On Fri, 2007-04-20 at 20:50 +0200, Miguel Lobo wrote:
> Well then, since it seems there is some consensus on continuing
> Fluidsynth development in C, I'll go on with my project as a fork with
> a different name. Hope you guys don't mind me announcing public
> availability of my pro
On Fri, 2007-04-20 at 19:42 +0200, Miguel Lobo wrote:
> Hi Josh,
>
> Glad to hear you like the idea!
>
I like the general idea of doing some overhaul like activity :) I'm not
completely sure at this point if C++/QMake is the best direction for
"FluidSynth" though. I imagine its a platform you
I think if anything writing in C++ will make it easier to write bindings for
other languages, since those other languages are usually object-oriented
nowadays and their concepts are closer to C++ than to C.
I understand what you're getting at, but at least in my experience it
doesn't bear out.
Well then, since it seems there is some consensus on continuing Fluidsynth
development in C, I'll go on with my project as a fork with a different
name. Hope you guys don't mind me announcing public availability of my
project in this list (when and if that happens) and asking questions about
Flui
Having read over the responses of other users, I wanted to write a bit
more on my thoughts, since I think I was a bit hasty in my response to
Miguel concerning his changes.
I think the main thing that FluidSynth lacks currently is simply active
development. The project has been barely limping alo
On Fri, 2007-04-20 at 00:09 +0200, Antoine Schmitt wrote:
> Hello Josh,
> nice work on Trac !
>
> I just added the fluidXtra to the application page. It is a Adobe
> Director Xtra giving access to FluidSynth's features. It is very
> successful in the Director community. It has been alive for q
Damn it, I forgot to do "Reply to All". Sorry about the dupe mail Josh.
-- Forwarded message --
From: Miguel Lobo <[EMAIL PROTECTED]>
Date: Apr 20, 2007 7:40 PM
Subject: Re: [fluid-dev] Fluidsynth changes
To: Josh Green <[EMAIL PROTECTED]>
Hi Josh,
Glad to hear you like the ide
Hello Miguel,
On Fri, 2007-04-20 at 00:31 +0200, Miguel Lobo wrote:
> Hi list,
>
> Since there's been a surge in the activity of this list recently, I
> thought I'd let you know about some work I've been doing on
> Fluidsynth, although it is by no means finished.
>
> Now, the changes I've done a
At the risk of rampant me-too-ism, I'll have to agree violently with Paul
Millar.
Not that there's any danger of my contributing significant code to the project.
I'm just a (very) old guy who can read and understand the C, and it's OOP
leanings
without the potential arcana of C++.
I also think t
Hi Paul,
Thanks for your comments.
OOP is very powerful programming methodology, facilitating concepts like
polymorphism. However, there seems to be a mass amnesia that other
languages
both exist and also work. OOP (and C++) code is not prima facie better
than
code written in a non-OOP langua
Hi Miguel,
Its always good to hear ideas about alternative approaches. I've some
comments I've included below.
On Thursday 19 April 2007 23:31, Miguel Lobo wrote:
>- Translating from C to C++, using classes and templates to increase
>code reuse where possible.
OOP is very powerful prog
Hi Marc,
Thanks for your comments.
I do believe, however, that a C++ Fluidsynth may not be quite as easy to
absorb and apply as a C Fluidsynth.
Once the C++ API is mostly stable I would like to provide C bindings to it.
They should be fairly easy to generate from the C++ headers, although to
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