I've finally back looking at building a specialized version of fluidsynth.
I'd like to be able to specify multiple engines each of which processes MIDI
input
from s specified set of channels.
One feature of fluidsynth that I don't understand is the 'player'.
Is this necessary or even used in 'se
Hi again !
I finally managed to do what I wanted to do without too much trouble. I
know it is not the main purpose of fluidsynth but as I don't think of my
modifications are a ugly hack, I post my code here. In fact, it add
three functions :
- fluid_player_set_tempo_multiplier : multiply all r
Maarten de Boer wrote:
you might want to have a look at
http://tse3.sourceforge.net/
maarten
Yes, I saw it on the web but I didn't investigate it a lot because of
its license : GPL.
Thanks anyway,
Sebastien Frippiat
___
fluid-dev mailing list