I didn't receive the original email concerning this question, so I'm
replying to this one. I hope the original person who posted the
question receives this reply.
As Toby mentioned, the -a option can be used to output to a RAW audio
file (fluidsynth.raw by default). This isn't very ideal though,
Title: Re: [fluid-dev] I want Midi to Wave Conversion
(-_-)
If I remember well, there is now an option to output the sound
stream to a file instead of the sound card, no ?
:19/09/053:55
+0900÷¥¡¯:
-I'm Korean so.. My english is bad..
-I want Midi To Wav Conversion
Hi 최덕진
(I hope that's your name!)
You can render audio to a file with the option: -a file
Example:
fluidsynth -a file instrument.sf2 music.mid
This writes the file "fluidsynth.raw".
You can change the output filename with: -o audio.file.name=myname.raw
Toby
--
«Debugging i
-I'm Korean so.. My english is bad..
-I want Midi To Wav Conversion..
-I used Timitiy++ And FluidSynth for my project
Timidity++ is very good..(support realtime & non-realtime) but very complex..
I can't understand -_-..
In the other hand.. FluidSynth is support Easy understand...^
On Fri, 2005-09-16 at 17:18 -0700, Mo DeJong wrote:
> On Thu, 15 Sep 2005 01:44:37 -0700
> Mo DeJong <[EMAIL PROTECTED]> wrote:
>
> ...
> > This is running in a 32 bit Win32 machine. As far as I can tell, this has
> > nothing
> > to do with the decl type of fluid_phase_t, there is something very
On Fri, 2005-09-16 at 17:09 -0700, Mo DeJong wrote:
> I tried to get the fgui module to compile under Win32 (Mingw) but no
> luck. I am posting this patch to at least improve the build process and
> fix a couple of little problems.
>
> I hope that helps
> Mo DeJong
This is the first time I've hea