Re: [fluid-dev] I want Midi to Wave Conversion (-_-)

2005-09-18 Thread Josh Green
I didn't receive the original email concerning this question, so I'm replying to this one. I hope the original person who posted the question receives this reply. As Toby mentioned, the -a option can be used to output to a RAW audio file (fluidsynth.raw by default). This isn't very ideal though,

Re: [fluid-dev] I want Midi to Wave Conversion (-_-)

2005-09-18 Thread Antoine Schmitt
Title: Re: [fluid-dev] I want Midi to Wave Conversion (-_-) If I remember well, there is now an option to output the sound stream to a file instead of the sound card, no ? :19/09/053:55 +0900ˆ÷¥–¡¯: -I'm Korean so.. My english is bad..   -I want Midi To Wav Conversion

[fluid-dev] Re: I want Midi to Wave Conversion

2005-09-18 Thread Toby
Hi 최덕진 (I hope that's your name!) You can render audio to a file with the option: -a file Example: fluidsynth -a file instrument.sf2 music.mid This writes the file "fluidsynth.raw". You can change the output filename with: -o audio.file.name=myname.raw Toby -- «Debugging i

[fluid-dev] I want Midi to Wave Conversion (-_-)

2005-09-18 Thread 최덕진
-I'm Korean so.. My english is bad..   -I want Midi To Wav Conversion..   -I used Timitiy++ And FluidSynth for my project   Timidity++ is very good..(support realtime & non-realtime) but very complex.. I can't understand -_-..   In the other hand.. FluidSynth is support Easy understand...^

Re: [fluid-dev] Crashing bug in fluidsynth (CVS)

2005-09-18 Thread Josh Green
On Fri, 2005-09-16 at 17:18 -0700, Mo DeJong wrote: > On Thu, 15 Sep 2005 01:44:37 -0700 > Mo DeJong <[EMAIL PROTECTED]> wrote: > > ... > > This is running in a 32 bit Win32 machine. As far as I can tell, this has > > nothing > > to do with the decl type of fluid_phase_t, there is something very

Re: [fluid-dev] Patch for fluidgui module

2005-09-18 Thread Josh Green
On Fri, 2005-09-16 at 17:09 -0700, Mo DeJong wrote: > I tried to get the fgui module to compile under Win32 (Mingw) but no > luck. I am posting this patch to at least improve the build process and > fix a couple of little problems. > > I hope that helps > Mo DeJong This is the first time I've hea