PR #20979 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20979
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20979.patch
The current behavior allows creating a second AMF hw_device_ctx, which may lead
to incorrect behavior or failures.
This patch fixes that assump
PR #20768 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20768
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20768.patch
.forgejo/CODEOWNERS: add myself for relevant files(AMF)
MAINTAINERS: Update the entries for AMF
>From ca4872c5729b3acf7e3e93ad439138decb47807a
PR #20740 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20740
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20740.patch
>From 52bdbbc48ba6a35a5ecae850244833635959ea79 Mon Sep 17 00:00:00 2001
From: Araz Iusubov
Date: Thu, 23 Oct 2025 16:40:50 +0200
Subject: [PAT
PR #20707 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20707
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20707.patch
Reopen patch D3D12 H264 encoder support.
This patch introduces hardware-accelerated H.264 encoding
using Direct3D 12 Video API (D3D12VA).
>Fr
PR #20708 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20708
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20708.patch
This patch adds D3D12 scale video filter.
>From 732c4dd2621d58372df5026011fe2618ad1c1d3e Mon Sep 17 00:00:00 2001
From: Araz Iusubov
Date: We
PR #20552 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20552
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20552.patch
Implement AV1 hardware encoding using Direct3D 12 Video API (D3D12VA).
D3D12 AV1 headers are available starting with Windows SDK 10.0.26100,
so
PR #20475 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20475
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20475.patch
This patch adds support for the texture array feature
used by AMD boards in the D3D12 H264 encoder.
In texture array mode, a single texture arra
PR #20273 opened by ArazIusubov
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20273
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20273.patch
This patch adds support for the texture array feature
used by AMD boards in the D3D12 HEVC encoder.
In texture array mode, a single texture arra