Mark,
A third option that Heather and I discussed for the routines that needed
replication (because sometimes they are called holding a write lock and
sometimes not) was to put each routine in an include file where the write lock
status is expected to be defined as a macro. Then, we can define
Any thoughts about the patch from my student, Heather McIntyre?
--
John Mellor-Crummey Professor
Dept of Computer ScienceRice University
email: joh...@rice.edu phone: 713-348-5179
> On Aug 8, 2023, at 12:07 PM, Heather McIntyre wrote:
>
> Hello all,
>
> This patch
As of CUDA 11.2, NVIDIA added extensions to the line map section
of CUDA binaries to represent inlined functions. These extensions
include
- two new fields in a line table row to represent inline
information: context, and functionname,
- two new DWARF extended opcodes: DW_LNE_inlined_call,
My previous patch submission seems to have been overlooked as buildbot issues
consumed several days this week. However, discussion in the mailing list now
seems to have moved on beyond my submission and I would like my patch
considered. Here, I echo my previous submission, except I improved my
00, John Mellor-Crummey via Elfutils-
> devel wrote:
>> My previous patch submission seems to have been overlooked as
>> buildbot issues consumed several days this week. However, discussion
>> in the mailing list now seems to have moved on beyond my submission
>> and I would
other comments below, e.g. about an idea for reworking the
> Dwarf_line_s data structure.
> --
> John Mellor-Crummey Professor
> Dept of Computer Science Rice University
> email: joh...@rice.edu <mailto:joh...@rice.edu> phone:
> 713-348-5179
>
the attachment was on the original message. i am resending the attachment.
0001-Read-inlining-info-in-NVIDIA-extended-line-map.patch
Description: Binary data
(sent from my phone)
,
>
> On Thu, Nov 04, 2021 at 04:41:58PM -0500, John Mellor-Crummey via
> Elfutils-devel wrote:
>> Here I describe just the improvements to that patch that address Mark’s
>> concerns:
>>
>> (1) all of the code for handling NVIDIA DWARF extensions is always
>&