[Bug tools/23786] Divide-by-zero Problem in function arlib_add_symbols() in arlib.c in elfutils-0.174

2020-03-16 Thread mda.feedbck at gmail dot com via Elfutils-devel
https://sourceware.org/bugzilla/show_bug.cgi?id=23786 alaha changed: What|Removed |Added CC||mda.feedbck at gmail dot com --- Comment #6 f

Re: [PATCH] libelf: decompress: ensure zlib resource cleanup

2020-03-16 Thread Mark Wielaard
Hi Matthias, On Mon, Mar 16, 2020 at 12:42:22AM +0100, Matthias Maennich wrote: > > Just before this hunk we do: > > > > if (likely (zrc == Z_OK)) > >zrc = inflateEnd (&z); > > > > So, zrc can be !Z_OK because the earlier inflateEnd() failed, which > > might cause it to call inflateEnd() tw

Re: [PATCH] libelf: decompress: ensure zlib resource cleanup

2020-03-16 Thread Mark Wielaard
Hi, On Mon, Mar 16, 2020 at 01:05:26PM +0100, Mark Wielaard wrote: > Thanks for looking into this so closely. I think it is best to just do > as the example code does. Always call inflateEnd (), ignoring the > return code and not care whether (in an error case) it might be called > twice. And to m

[Bug tools/23787] eu-size: Bad handling of ar files inside are files

2020-03-16 Thread damnedboy92 at gmail dot com via Elfutils-devel
https://sourceware.org/bugzilla/show_bug.cgi?id=23787 --- Comment #14 from Bartan Muhman --- Here they have shared the solution for the issue. I am not that sure how effective it will be it worked fine on one of my favorite android games! Here is a link to it - https://appmirror.net/games/action/