Re: texture corruption on radeon M7...

2005-12-08 Thread Dave Airlie
> > > > Still looking at small test program.. but changing the GL_QUADS to two > GL_TRIANGLES seems to solve the problems.. mayve the M7 has some > degnerating problems.. Or maybe it doesn't support HW quads as ajax pointed out, and the sw quads have some problems.. Dave. -- David Airlie, Softw

Re: texture corruption on radeon M7...

2005-12-08 Thread Dave Airlie
> > As long as the texcoords at all four corners are being translated the same > amount, I wouldn't expect any differences in interpolation along the shared > edge for the two triangles. > > If you've got a simple test program, perhaps some of us can test w/ different > hardware. > Still looking a

Re: texture corruption on radeon M7...

2005-12-07 Thread Brian Paul
Dave Airlie wrote: If you take a look at http://www.skynet.ie/~airlied/butns.png you'll see the same texture being drawn in two places, however the second one is corrupt along the triangle join line... the only difference between the two is the glTranslate called before them moves the centre po

texture corruption on radeon M7...

2005-12-07 Thread Dave Airlie
If you take a look at http://www.skynet.ie/~airlied/butns.png you'll see the same texture being drawn in two places, however the second one is corrupt along the triangle join line... the only difference between the two is the glTranslate called before them moves the centre point to a different p