> >
>
> Still looking at small test program.. but changing the GL_QUADS to two
> GL_TRIANGLES seems to solve the problems.. mayve the M7 has some
> degnerating problems..
Or maybe it doesn't support HW quads as ajax pointed out, and the sw quads
have some problems..
Dave.
--
David Airlie, Softw
>
> As long as the texcoords at all four corners are being translated the same
> amount, I wouldn't expect any differences in interpolation along the shared
> edge for the two triangles.
>
> If you've got a simple test program, perhaps some of us can test w/ different
> hardware.
>
Still looking a
Dave Airlie wrote:
If you take a look at
http://www.skynet.ie/~airlied/butns.png
you'll see the same texture being drawn in two places, however the second
one is corrupt along the triangle join line...
the only difference between the two is the glTranslate called before them
moves the centre po
If you take a look at
http://www.skynet.ie/~airlied/butns.png
you'll see the same texture being drawn in two places, however the second
one is corrupt along the triangle join line...
the only difference between the two is the glTranslate called before them
moves the centre point to a different p