On Mon, 2009-06-01 at 22:26 +0200, Nicolai Hähnle wrote:
> Certain tests (e.g. piglit's crossbar) crash because they do (possibly
> somewhat weird things) with glReadBuffer().
>
> What happens is this:
> - Context gets set up, made current
> - Stuff gets rendered
> - glReadBuffer() is called to c
Certain tests (e.g. piglit's crossbar) crash because they do (possibly
somewhat weird things) with glReadBuffer().
What happens is this:
- Context gets set up, made current
- Stuff gets rendered
- glReadBuffer() is called to change the read buffer
- glReadPixels() crashes because now ctx->ReadBuf