>
> I have one question though, how is RGB_DXT1 and RGBA_DXT1 going to work?
> As far as I can see, there's no difference at all between these two
> formats as far as the driver is concerned, which can't be correct
> (pixels which need to get decompressed as black, fully opaque for
> RGB_DXT1 need
Dave Airlie wrote:
The attached patch provides s3tc (and broken fxt) texture compression
support on the i8xx (x>30) chipsets,
You need to apply the radeon/r200 patch from Roland first, Roland do
you want to merge this patch into yours?
Yes, I've merged it. New version can be found here (so I don'
The attached patch provides s3tc (and broken fxt) texture compression
support on the i8xx (x>30) chipsets,
You need to apply the radeon/r200 patch from Roland first, Roland do you
want to merge this patch into yours?
So far I've tested this with texcmp - thats how I know FXT doesn't work,
do we