Re: [Mesa3d-dev] Re: changes for GL_EXT_framebuffer_object

2005-03-04 Thread Brian Paul
Ian Romanick wrote: Brian Paul wrote: I'll assume people are familiar with GL_EXT_framebuffer_object. If not, read the spec. If you still have questions after reading the spec, you can ask me on #dri-devel on freenode. I try to be on there as often as I can. The gl_renderbuffer's BaseFormat a

changes for GL_EXT_framebuffer_object

2005-03-04 Thread Brian Paul
This extension can't be easily/cleanly added to Mesa without rewriting and changing some existing code. But ultimately, the changes will be for the better, much in the way that GL_NV/ARB_vertex_program improved the TNL code. I'll assume people are familiar with GL_EXT_framebuffer_object. If

Re: [Mesa3d-dev] changes for GL_EXT_framebuffer_object

2005-03-03 Thread Brian Paul
Adam Jackson wrote: On Thursday 03 March 2005 10:42, Brian Paul wrote: The stencil, depth, accum, aux, etc. buffer pointers in GLframebuffer will go away, replaced by gl_renderbuffer_attachment members. Each of the logical buffers (such as color, depth, stencil, etc) which form the overall framebuf

Re: [Mesa3d-dev] changes for GL_EXT_framebuffer_object

2005-03-03 Thread Adam Jackson
On Thursday 03 March 2005 10:42, Brian Paul wrote: > The stencil, depth, accum, aux, etc. buffer pointers in GLframebuffer > will go away, replaced by gl_renderbuffer_attachment members. > > Each of the logical buffers (such as color, depth, stencil, etc) which > form the overall framebuffer will b

Re: changes for GL_EXT_framebuffer_object

2005-03-03 Thread Ian Romanick
Brian Paul wrote: I'll assume people are familiar with GL_EXT_framebuffer_object. If not, read the spec. If you still have questions after reading the spec, you can ask me on #dri-devel on freenode. I try to be on there as often as I can. The gl_renderbuffer's BaseFormat and DataType will imp