On Fri, Nov 12, 2004 at 02:55:12PM -0800, Ian Romanick wrote:
| ... We had a bit of a side discussion about apps that need to be
| real-time (i.e., hit a target framerate no matter what). Other than
| WGL_I3D_swap_frame_usage / GLX_MESA_swap_frame_usage, there isn't
| anything in OpenGL to hel
Allen Akin wrote:
On Mon, Nov 08, 2004 at 04:56:15PM -0800, Ian Romanick wrote:
| The biggest problem with any profiling technique like this is that it is
| very, very intrusive to the source code of the application. ...
Well, there are several classes of apps that need immediate performance
fee
On Mon, Nov 08, 2004 at 04:56:15PM -0800, Ian Romanick wrote:
| The biggest problem with any profiling technique like this is that it is
| very, very intrusive to the source code of the application. ...
Well, there are several classes of apps that need immediate performance
feedback to determine
On Mon, 2004-11-08 at 11:32 -0800, Ian Romanick wrote:
> Owen Taylor wrote:
> > Over a last few days, I've been working on a tool to allow watching
> > a live view of the texture usage of a DRI application. I'm not going to
> > go into a lot of detail here - there is a more complete description at:
Allen Akin wrote:
On Mon, Nov 08, 2004 at 11:32:24AM -0800, Ian Romanick wrote:
| This is something I've been thinking about ever since I saw the
| profiling tools in Nvidia's drivers at SIGGRAPH. There's a LOT of
| information that would be useful to get out of the driver about performance
Hav
On Mon, Nov 08, 2004 at 11:32:24AM -0800, Ian Romanick wrote:
| This is something I've been thinking about ever since I saw the
| profiling tools in Nvidia's drivers at SIGGRAPH. There's a LOT of
| information that would be useful to get out of the driver about performance
Have you taken a look
Owen Taylor wrote:
Over a last few days, I've been working on a tool to allow watching
a live view of the texture usage of a DRI application. I'm not going to
go into a lot of detail here - there is a more complete description at:
http://fishsoup.net/software/texturetop/
And an even more comple
On Mon, 2004-11-08 at 02:43 +, Dave Airlie wrote:
> > > I've just patched this into the radeon driver (and texmem.c)
> > > http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
>
> Okay the patch above should now work on the radeon driver, I had forgotten
> a call to update the t
> > I've just patched this into the radeon driver (and texmem.c)
> > http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
Okay the patch above should now work on the radeon driver, I had forgotten
a call to update the texture
Just some comments and criticisms from a quick look
> I've just patched this into the radeon driver (and texmem.c)
> http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
Oh and this patch may not work completly... it looks like it should but I
might have missed something all my height/widths turn up 0..
Dave.
>
> It contains pieces
>
> - What's the chance of getting this integrated into the main sources?
>
I've just patched this into the radeon driver (and texmem.c)
http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch
It contains pieces of the original patch and is against my working tree
which is a few week
On Sat, 2004-11-06 at 18:11 +, Keith Whitwell wrote:
> > My questions would be:
> >
> > - Is this interesting to anybody but me? It's been quite useful to me
> >so far in just the couple of hours I've had it working...
>
> It's definitely interesting. Have you been using it to tune an
Owen Taylor wrote:
Over a last few days, I've been working on a tool to allow watching
a live view of the texture usage of a DRI application. I'm not going to
go into a lot of detail here - there is a more complete description at:
http://fishsoup.net/software/texturetop/
And an even more comple
Over a last few days, I've been working on a tool to allow watching
a live view of the texture usage of a DRI application. I'm not going to
go into a lot of detail here - there is a more complete description at:
http://fishsoup.net/software/texturetop/
And an even more complete README files lin
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