On Fri, Jun 27, 2008 at 9:37 PM, Jakob Bornecrantz <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 27, 2008 at 12:57 PM, José Fonseca
> <[EMAIL PROTECTED]> wrote:
>> In order to properly represent the compressed textures and (yuv formats
>> to some extent) it is necessary to abandon the chars-per-pixels c
On Fri, Jun 27, 2008 at 12:57 PM, José Fonseca
<[EMAIL PROTECTED]> wrote:
> In order to properly represent the compressed textures and (yuv formats
> to some extent) it is necessary to abandon the chars-per-pixels concept
> in gallium, and use instead the concept of pixel blocks (in p_format.h):
>