Re: Getting started

2005-01-05 Thread Sjoerd Langkemper
Alex Deucher wrote: - DRI enabled DDX (2d driver) (xorg tree) I think this is already done. Would this be the files in xc/programs/Xserver/hw/xfree86/drivers/trident ? - 3D driver library (mesa tree) I have to implement this. There are already some things done for the CyberbladeXP in Mesa/src/mesa/

Re: Getting started

2005-01-04 Thread Alan Cox
On Maw, 2005-01-04 at 09:18, Alan Hourihane wrote: > The DDX and DRM driver are still in the DRI CVS on the trident-0-0-2 branch. 0-0-2 seems to be empty, but 0-0-1 has code ?> --- The SF.Net email is sponsored by: Beat the post-holiday blues

Re: Getting started

2005-01-04 Thread Adam Jackson
On Tuesday 04 January 2005 04:19, Alan Hourihane wrote: > On Mon, Jan 03, 2005 at 06:10:37PM -0500, Adam Jackson wrote: > > On Monday 03 January 2005 18:02, Alex Deucher wrote: > > > Actually it did work at one time, basic stuff like glxgears, at least > > > according to AlanH. > > > > I only said

Re: Getting started

2005-01-04 Thread Peter Karlsson
On Tue, 4 Jan 2005, Thomas Hellström wrote: > The VIA CN400 contains the Unichrome Pro "Group A" which, 3D-wise, > should be compatible with the Unichrome, so once the DDX sets up the > chip correctly, 3D should work right out of the box (at least as good as > for the Unichrome). > > The DDX doesn

Re: Getting started

2005-01-04 Thread Alan Hourihane
On Mon, Jan 03, 2005 at 06:10:37PM -0500, Adam Jackson wrote: > On Monday 03 January 2005 18:02, Alex Deucher wrote: > > On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote: > > > On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > > > > Hello, > > > > > > > > I would

Re: Getting started

2005-01-04 Thread Alan Hourihane
On Mon, Jan 03, 2005 at 06:02:27PM -0500, Alex Deucher wrote: > On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote: > > On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > > > Hello, > > > > > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > >

Re: Getting started

2005-01-04 Thread Alan Hourihane
On Mon, Jan 03, 2005 at 05:09:31PM -0500, Adam Jackson wrote: > On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > > Hello, > > > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > > PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What > > do I have

Re: Getting started

2005-01-04 Thread Alan Hourihane
On Mon, Jan 03, 2005 at 09:49:30PM +, Alan Cox wrote: > On Llu, 2005-01-03 at 14:46, Sjoerd Langkemper wrote: > > Hello, > > > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > > PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What > > do I have to

Re: Getting started

2005-01-04 Thread =?ISO-8859-1?Q?Thomas_Hellstr=F6m?=
Hi Peter Karlsson wrote: On Mon, 3 Jan 2005, Alan Cox wrote: It depends what your interests are. If you want to master 3D graphics driver writing and have six months to spare you can have great fun. If you just want a VIA EPIA with working 3D support then the newer chipset (VIA C

Re: Getting started

2005-01-03 Thread Alex Deucher
On Tue, 4 Jan 2005 05:15:21 +0100 (MET), Peter Karlsson <[EMAIL PROTECTED]> wrote: > On Mon, 3 Jan 2005, Alan Cox wrote: > > > It depends what your interests are. If you want to master 3D graphics > > driver writing and have six months to spare you can have great fun. If > > you just want a VIA EP

Re: Getting started

2005-01-03 Thread Peter Karlsson
On Mon, 3 Jan 2005, Alan Cox wrote: > It depends what your interests are. If you want to master 3D graphics > driver writing and have six months to spare you can have great fun. If > you just want a VIA EPIA with working 3D support then the newer chipset > (VIA CLE266) DRI is very close to working

Re: Getting started

2005-01-03 Thread Alex Deucher
On Mon, 3 Jan 2005 18:10:37 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote: > On Monday 03 January 2005 18:02, Alex Deucher wrote: > > On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote: > > > On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > > > > Hello, > > > > > >

Re: Getting started

2005-01-03 Thread Adam Jackson
On Monday 03 January 2005 18:02, Alex Deucher wrote: > On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote: > > On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > > > Hello, > > > > > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > > > PLE133)

Re: Getting started

2005-01-03 Thread Alex Deucher
On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote: > On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > > Hello, > > > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > > PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What

Re: Getting started

2005-01-03 Thread Alan Cox
On Llu, 2005-01-03 at 14:46, Sjoerd Langkemper wrote: > Hello, > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What > do I have to program in order to get this done? You would need to write - Locking

Re: Getting started

2005-01-03 Thread Adam Jackson
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote: > Hello, > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What > do I have to program in order to get this done? Though there is a trident driver i

Re: Getting started

2005-01-03 Thread Alex Deucher
On Mon, 03 Jan 2005 15:46:34 +0100, Sjoerd Langkemper <[EMAIL PROTECTED]> wrote: > Hello, > > I would like 3D acceleration for my on-board Trident Cyberblade (VIA > PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What > do I have to program in order to get this done? > > I alre

Getting started

2005-01-03 Thread Sjoerd Langkemper
Hello, I would like 3D acceleration for my on-board Trident Cyberblade (VIA PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What do I have to program in order to get this done? I already read some stuff on dri.sf.net, but I am more confused than when I started: drm, dri, open

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread José Fonseca
On 2002.05.18 13:31 Ian Molton wrote: > On Sat, 18 May 2002 12:40:51 +0100 > José Fonseca <[EMAIL PROTECTED]> wrote: > > > > > First thing you need is to download the cvs tree and build it. You > > > > can > > > > > > I downloaded it and am trying to build it following the instructions > > > you

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread José Fonseca
On 2002.05.18 12:11 Ian Molton wrote: > On Sat, 18 May 2002 11:08:22 +0100 > José Fonseca <[EMAIL PROTECTED]> wrote: > > > On 2002.05.18 10:41 Ian Molton wrote: > > > Hi. > > > > > > What do I need to do to get started on DRI hacking? > > > > > > I want to track down a bug in radeon_dri.so > > >

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread Ian Molton
On Sat, 18 May 2002 11:08:22 +0100 José Fonseca <[EMAIL PROTECTED]> wrote: > On 2002.05.18 10:41 Ian Molton wrote: > > Hi. > > > > What do I need to do to get started on DRI hacking? > > > > I want to track down a bug in radeon_dri.so > > > > how do I build it? what sources do I need? > > Ian

Re: [Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread José Fonseca
On 2002.05.18 10:41 Ian Molton wrote: > Hi. > > What do I need to do to get started on DRI hacking? > > I want to track down a bug in radeon_dri.so > > how do I build it? what sources do I need? Ian, First thing you need is to download the cvs tree and build it. You can follow the instructio

[Dri-devel] Getting started on DRI hacking...

2002-05-18 Thread Ian Molton
Hi. What do I need to do to get started on DRI hacking? I want to track down a bug in radeon_dri.so how do I build it? what sources do I need? ___ Hundreds of nodes, one monster rendering program. Now that's a super model! Visit http: