On Fri, Mar 08, 2002 at 01:27:11PM -0800, Ian Romanick wrote:
> I've been looking at texture management in the MGA and Radeon drivers very
> closely lately. Both code bases are pretty similar, but there are some
> striking differences. The main one that I have come across is
> radeonTexImage2D v
I've been looking at texture management in the MGA and Radeon drivers very
closely lately. Both code bases are pretty similar, but there are some
striking differences. The main one that I have come across is
radeonTexImage2D vs. mgaTexImage2D. Both routines are very different, and I
don't think