On Sun, 21 Dec 2003 10:41:24 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
> Felix Kühling wrote:
[snip]
> > My first approach was to restore the old primitive after each clipped
> > one. But that would result in reduntant primitive switching if several
> > primitives are clipped in a row. There
Felix Kühling wrote:
On Sun, 21 Dec 2003 09:52:32 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
Keith Whitwell wrote:
Felix Kühling wrote:
On Sat, 20 Dec 2003 08:01:07 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
Felix Kühling wrote:
Hi,
while working on the savage driver I found two
On Sun, 21 Dec 2003 09:52:32 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
> Keith Whitwell wrote:
> > Felix Kühling wrote:
> >
> >> On Sat, 20 Dec 2003 08:01:07 -0500
> >> Keith Whitwell <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> Felix Kühling wrote:
> >>>
> Hi,
>
> while workin
Keith Whitwell wrote:
Felix Kühling wrote:
On Sat, 20 Dec 2003 08:01:07 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
Felix Kühling wrote:
Hi,
while working on the savage driver I found two problems. One with
tnl/t_vb_render.c, the other one with tnl_dd/t_dd_tritmp.h. Both
started
since I us
Felix Kühling wrote:
On Sat, 20 Dec 2003 08:01:07 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
Felix Kühling wrote:
Hi,
while working on the savage driver I found two problems. One with
tnl/t_vb_render.c, the other one with tnl_dd/t_dd_tritmp.h. Both started
since I use different hardware pri
On Sat, 20 Dec 2003 08:01:07 -0500
Keith Whitwell <[EMAIL PROTECTED]> wrote:
> Felix Kühling wrote:
> > Hi,
> >
> > while working on the savage driver I found two problems. One with
> > tnl/t_vb_render.c, the other one with tnl_dd/t_dd_tritmp.h. Both started
> > since I use different hardware pri
Felix Kühling wrote:
Hi,
while working on the savage driver I found two problems. One with
tnl/t_vb_render.c, the other one with tnl_dd/t_dd_tritmp.h. Both started
since I use different hardware primitives for quads and
triangles/polygons.
TAG(quad) in t_dd_tritmp.h calls RASTERIZE( GL_TRIANGLES )