Re: [Dri-users] Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-15 Thread Jens Owen
Jonathan Morton wrote: > > >The challenge with back and depth buffers is being able to allocate > >additional space on the fly (when a window is resized for example). We > >chose a static allocation method over shutting down the application > >after it's already been running. If a good mechanis

[Dri-users] Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread Jonathan Morton
>The challenge with back and depth buffers is being able to allocate >additional space on the fly (when a window is resized for example). We >chose a static allocation method over shutting down the application >after it's already been running. If a good mechanism can be devised for >addressing t

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread José Fonseca
On 2002.06.13 08:05 Michael Thaler wrote: > ... > > I had a lot of work to do for my diploma thesis lately, so I did not > test the mach64-0-0-4 branch. But waht I read on the list lately > sounds promising. Is the mach64-0-0-4 branch in a useable state now so > that is worthwhile for a pure user

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-13 Thread Michael Thaler
Hello! > That's great news, Leif! I used to test the Mach64-branch on my Sony Vaio which has a 8 MB ATI Rage Mobility. The mach64-0-0-3 branch worked fine for me and I was really happy because I got a frame rate of about 25-30 in UT and Q3. I had a lot of work to do for my diploma thesis lately

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-12 Thread Jens Owen
Leif Delgass wrote: > I got 2D accel working. VT and mode switches > also work now without locking up. Good catch, Leif. [...] > OK, now for the bad news: the driver currently allocates only 128 > scanlines for the XAA pixmap cache and offscreen pixmaps. This is what > the calculations for

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-12 Thread José Fonseca
On 2002.06.13 05:18 Leif Delgass wrote: > Well, I had a "Eureka!" moment and figured out the problem with 2D accel, > which was also the cause of the signal 11 on server shutdown. "Hidden" > in > atiaccel.c there is a second initialization of the framebuffer manager > that was causing XAA to use

Re: [Dri-devel] Mach64 2D accel fixed!

2002-06-12 Thread Keith Whitwell
> OK, now for the bad news: the driver currently allocates only 128 > scanlines for the XAA pixmap cache and offscreen pixmaps. This is what > the calculations for the size of the local texture area have been based > on. To get good 2D performance, we should probably allocate a full > view

[Dri-devel] Mach64 2D accel fixed!

2002-06-12 Thread Leif Delgass
Well, I had a "Eureka!" moment and figured out the problem with 2D accel, which was also the cause of the signal 11 on server shutdown. "Hidden" in atiaccel.c there is a second initialization of the framebuffer manager that was causing XAA to use the entire offscreen area (including our back, dep