> Both problems are now fixed.
Wow, that was really quick!
I've just tried several OpenGL examples and bzflag and you're absolutely
right:
It's all fixed. Thanks a lot. :-)))
> It's a good thing you reported this because your missing triangle was the
> same bug that caused the mouse curs
On Wed, Nov 26, 2003 at 03:18:08PM +0100, Jan Gukelberger wrote:
> > Doing a glFlush() before glutSwapBuffers() makes the last triangle
> > visible.
>
> That's right! At least, this is a temporary workaround so I can go on
> experimenting with
> OpenGL programming.
>
> But I really hate not
> Doing a glFlush() before glutSwapBuffers() makes the last triangle
> visible.
That's right! At least, this is a temporary workaround so I can go on
experimenting with
OpenGL programming.
But I really hate not being able to play bzflag during lunch time ;-(
Nevertheless it's good that I
On Wed, Nov 26, 2003 at 09:30:57AM +0100, Jan Gukelberger wrote:
> > You should try the daily snapshots available from the DRI website...
>
> I did so yesterday.
> I also had to install the XFree86 binary from the 'extra' section and ln -s
> libexpat.so.0
> libexpat.so.1
>
> However, it didn
> You should try the daily snapshots available from the DRI website...
I did so yesterday.
I also had to install the XFree86 binary from the 'extra' section and ln -s
libexpat.so.0
libexpat.so.1
However, it didn't solve any problem. The examples of my first message still
produce the
same r
On Tue, Nov 25, 2003 at 10:40:27AM +0100, Jan Gukelberger wrote:
> I have tried to compile and run some simple OpenGL programs. But lots
> of them don't display anything or only part of the scene if direct
> rendering is enabled.
> However, with LIBGL_ALWAYS_INDIRECT=y the scene looks like it sh
[I'm not sure this is a problem with DRI itself, but DRI is definitely
involved and a guy in
comp.os.linux.x told me to ask this list - so I'm trying my luck here.]
I have tried to compile and run some simple OpenGL programs. But lots
of them don't display anything or only part of the scene if