Re: [Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-27 Thread Jan Gukelberger
> Both problems are now fixed. Wow, that was really quick! I've just tried several OpenGL examples and bzflag and you're absolutely right: It's all fixed. Thanks a lot. :-))) > It's a good thing you reported this because your missing triangle was the > same bug that caused the mouse curs

Re: [Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-26 Thread Ville Syrjälä
On Wed, Nov 26, 2003 at 03:18:08PM +0100, Jan Gukelberger wrote: > > Doing a glFlush() before glutSwapBuffers() makes the last triangle > > visible. > > That's right! At least, this is a temporary workaround so I can go on > experimenting with > OpenGL programming. > > But I really hate not

Re: [Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-26 Thread Jan Gukelberger
> Doing a glFlush() before glutSwapBuffers() makes the last triangle > visible. That's right! At least, this is a temporary workaround so I can go on experimenting with OpenGL programming. But I really hate not being able to play bzflag during lunch time ;-( Nevertheless it's good that I

Re: [Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-26 Thread Ville Syrjälä
On Wed, Nov 26, 2003 at 09:30:57AM +0100, Jan Gukelberger wrote: > > You should try the daily snapshots available from the DRI website... > > I did so yesterday. > I also had to install the XFree86 binary from the 'extra' section and ln -s > libexpat.so.0 > libexpat.so.1 > > However, it didn

Re: [Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-26 Thread Jan Gukelberger
> You should try the daily snapshots available from the DRI website... I did so yesterday. I also had to install the XFree86 binary from the 'extra' section and ln -s libexpat.so.0 libexpat.so.1 However, it didn't solve any problem. The examples of my first message still produce the same r

Re: [Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-25 Thread Ville Syrjälä
On Tue, Nov 25, 2003 at 10:40:27AM +0100, Jan Gukelberger wrote: > I have tried to compile and run some simple OpenGL programs. But lots > of them don't display anything or only part of the scene if direct > rendering is enabled. > However, with LIBGL_ALWAYS_INDIRECT=y the scene looks like it sh

[Dri-devel] Incomplete scene with OpenGL + direct rendering + mga

2003-11-25 Thread Jan Gukelberger
[I'm not sure this is a problem with DRI itself, but DRI is definitely involved and a guy in comp.os.linux.x told me to ask this list - so I'm trying my luck here.] I have tried to compile and run some simple OpenGL programs. But lots of them don't display anything or only part of the scene if