Ian Romanick wrote:
I'm making the change I mentioned earlier to the way screens / contexts
/ drawables are created by the driver. In doing so I came across some
very curious code in driCreateContext (in lib/GL/dri/dri_util.c). Early
in the function there is an if-statement that begins 'if
(!
I'm making the change I mentioned earlier to the way screens / contexts
/ drawables are created by the driver. In doing so I came across some
very curious code in driCreateContext (in lib/GL/dri/dri_util.c). Early
in the function there is an if-statement that begins 'if
(!psp->dummyContextPri