[Dri-devel] Bug?

2002-04-19 Thread Raystonn
already enabled. This, coupled with the above bug, may be caused some pretty bad performance penalties. I would be interested in seeing some benchmarks from before and after. -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] https

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread Raystonn
. The chips may (or may not, I have not double checked) be somewhat programmable, but the arrangement of the chips in the pipeline are not. Thus, the implementation of whatever algorithm they use can be tweaked somewhat, but the algorithm is pretty much hard-coded. -Raystonn __

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread Raystonn
der algorithm. Algorithms are at least an order of magnitude more important than the implementation itself. -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] email list issues

2002-04-09 Thread Raystonn
Odd, I sent a few emails to the list and I have received none of them.  An hour after that I sent one more and I just got it from the list.  This leaves me wondering of my other emails have sunken into a black hole somewhere...   Has anyone else had these troubles on this list?   -Raystonn  

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-09 Thread Raystonn
sed on scene-capturing and some algorithms I have created. Of course I will ensure it passes conformance tests in the end. What good is an OpenGL implementation if it does not work as advertised. ;) -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] http

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-09 Thread Raystonn
have access to the kinds of memory bandwidth that a 3D card does. I believe a software implementation of a scene-capture tile-renderer would have much better results. This is a more computationally expensive, less bandwidth-intensive algorithm which is more suited to a CP

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-09 Thread Raystonn
re waiting for the results of the read in order to perform another operation. What good is pushing something into the background when you must wait for that operation to complete? These slow transfers and all the waiting makes this an extremely slow process. It is not recomme

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-09 Thread Raystonn
doubt that the immediate mode rendering algorithm has extremely optimized implementations in today's 3D cards. However, a poorly optimized more efficient algorithm is preferred over a highly optimized inefficient algorithm. There is always room for optimizing the implementation. The algorithm itself is of utmost importance. -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-08 Thread Raystonn
in a prior debate. The top paragraph was not intended to support any argument regarding software rendering. -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-08 Thread Raystonn
tions are always extremely slow. I still maintain that immediate mode renderering is an inefficient algorithm designed to favor the use of memory over computations. A better algorithm will always win out given enough time to overtake the optimized versions of the more inefficient algorithms. -Raystonn

Re: [Dri-devel] Hardware vs. Software Rendering

2002-04-05 Thread Raystonn
were not performed under any operating system other > > than that which was on the floppy). > > Eh, you don't measure latency in Mb/s. > > I have to give Mr. Raystonn his due, he is persistent and determined, but I > think it may now be time for this thread to die?

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-05 Thread Raystonn
ars old. It is no wonder you got such low results. Now compare your EDO ram results, from about 5 years ago, to my current results: Pentium 4 2.4GHz, 400MHz FSB, i850 chipset with RDRAM: L1 cache: 19730MB/s, L2 cache: 16833MB/s, Memory: 1425MB/s My results are 19 times better than your results

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-05 Thread Raystonn
200Mhz 286. :) Yes, some details were left out of CPU performance increases. The same was done for memory performance increases though. We have been discussing memory bandwidth as memory performance, completely leaving out memory latency, which has also improved tremendously. -Raystonn

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-04 Thread Raystonn
cards will also have a 100x > RAM bandwidth speedup - so the relative performances will remain. Unlikely. It is more likely that the main CPU will catch up to the memory technology used by video cards. nVidia *just* introduced a video card with 4 DDR SDRAM channels for 10.4GB/s of memory bandwidth. Before that they were using dual-channels. The Pentium 4 will have access to about 4.3GB/s of memory bandwidth next month. We hardly need a 100x memory bandwidth speedup. It is closer to about 2.5x. -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] Re: CPU vs. GPU & bandwidths (was: Mesa software blending)

2002-04-03 Thread Raystonn
> Hey Raystonn, > > Oh my godness, who fed that trolls. ;-) Please refrain from calling me a troll. A troll is really someone who flames others. He is someone who attempts to attack the messenger rather than address the message. Thusfar the only one to do this is you. > Lets

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-03 Thread Raystonn
t; with > graphics cards - and no logical reason why they ever will. I will have to disagree here. Indications are that the video card manufacturers are looking more and more into 'programmable' features such as the pixel shaders. If this is the case it would be relatively easy for the main processor to 'catch up'. Programmability is its specialty. At any rate, we will probably just have to agree to disagree here. ;) -Raystonn ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Raystonn
ell as the latest video cards in a year or two. This is what I am dabbling with at the moment. -Raystonn - Original Message - From: "Brian Paul" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Monday, April 01, 2002 6:36 AM Subject: [Mes

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-02 Thread Raystonn
e"renderer much like that used in Kyro could perform as well as the latestvideo cards in a year or two.  This is what I am dabbling with at themoment.-Raystonn- Original Message -From: "Brian Paul" <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Cc: <[EMAIL PROTE