Re: [Dri-devel] GL_MAX_TEXTURE_UNITS_ARB = 2 Limit

2003-07-21 Thread Marci
radeon? If it works on R200 where to find and how to use it? thanks Bye > Am 2003.07.20 12:20:03 +0200 schrieb(en) Marci: > > Hi, this limit of 2 makes texture render slower than it could be , there is a > > possibility that in the near future this limit will be eliminated? &

[Dri-devel] GL_MAX_TEXTURE_UNITS_ARB = 2Limit

2003-07-20 Thread Marci
Hi, this limit of 2 makes texture render slower than it could be , there is a possibility that in the near future this limit will be eliminated? Thanks Bye Marcello --- This SF.net email is sponsored by: VM Ware With VMware you can run mult

[Dri-devel] Compiling from CVS.... change something??

2003-07-15 Thread Marci
Hi all, Compiling DRI from CVS change something instead downloading it as Binary? Compiling from CVS update something that installing from binary doesn't updates? Thanks Bye Marcello --- This SF.net email is sponsored by: VM Ware With VMwar

[Dri-devel] UT2003 Hangs with Radeon 8500

2003-07-15 Thread Marci
Hi all , I'm tring UT2003 with my Raddy 8500LE and lastest DRI Drivers , but I have problems. The game start correctly , and I can play for an undeterminated period of time that can be 30 seconds or a couple of minutes, after that period the system hangsand I can hear only the sound of the ga

[Dri-devel] S3TC with FXT1, I haven't understand if is possible

2003-07-15 Thread Marci
Hi all , I've read on the FAQ page of dri.sf.net of the possibility to use FXT1 in order to decompress S3TC textures , but I haven't understand well if this is possible or not and if there is any possibility that in the near of far future this will be implemented Bye and thanks all Marcello