i915 DRM

2004-10-11 Thread David Bronaugh
made using pci_alloc_consistent in the init function surviving over a suspend. The impression I got from asking people was that a DMA mapping such as that would -not- survive a suspend cycle. Info / feedback welcome :) David Bronaugh --- This SF

Re: 3D not working after software suspend/resume

2004-10-11 Thread David Bronaugh
Nonetheless, a definite improvement with i915 driver from before (suspend and resume with i830 DRI would suspend fine, but resume would lead to a hung machine after X restarted). David Bronaugh --- This SF.net email is sponsored by: IT Product Guide

Re: Kernel Oopses in recent DRMs

2004-10-06 Thread David Bronaugh
A, or am I not keeping up with the C standard changes? Had some crashes on Irix back in the early 90's related to this :) Short circuit evaluation rules apply. A will be evaluated first; if it is false, B will not be evaluated. Hope this clears things up. David Bronaugh -

Re: radeon-pre-2

2004-09-13 Thread David Bronaugh
uld happen, since ACPI could affect graphics state in some pretty hairy ways. It might be a good idea to get in contact with him before the user emails show up... David Bronaugh ps: I kinda trimmed the CC: list on this --- This SF.Net email is

Re: device drivers (in general)

2004-05-26 Thread David Bronaugh
Tomas Carnecky wrote: David Bronaugh wrote: Another option would be to design a generic, more low-level wrapper for graphics hardware. In my opinion this is a huge undertaking (ever read chip docs? You try integrating 3000 pages of information (that would be around 5 different chips)). However

Re: device drivers (in general)

2004-05-26 Thread David Bronaugh
Tomas Carnecky wrote: Ian Romanick wrote: Tomas Carnecky wrote: The dri/drm interface seems to be quite low-level. I heard somewhere that different devices have quite different registers and work in a quite different way. If it is true that it would be better to make a more high-level interface whe

Re: MergedFrameBuffer: New meta-mode syntax needed.

2004-05-23 Thread David Bronaugh
ere dose not appere to be a config option for what monitor is used when going FS. It seems to me like there needs to be some kind of an abstraction between physical CRTCs and displays. I don't know what it should be; just an observation. David Bronaugh

Re: Mode manager / Framebuffer management

2004-05-16 Thread David Bronaugh
Ville Syrjälä wrote: On Sun, May 16, 2004 at 08:08:10PM -0700, David Bronaugh wrote: Vladimir Dergachev wrote: This brings out an interesting memory management point: swappable versus non-swappable graphics objects. A framebuffer is obviously non-swappable, while textures are swappable

Re: Mode manager / Framebuffer management

2004-05-16 Thread David Bronaugh
Vladimir Dergachev wrote: On Sun, 16 May 2004, David Bronaugh wrote: Vladimir Dergachev wrote: Yes, I think the mode/dac programing code should be seperat from the frambuffer allocation/mngmnt code. Wather it should live in the DRM is another story, thought It should live kernel side as it

Re: Mode manager / Framebuffer management

2004-05-16 Thread David Bronaugh
Mike Mestnik wrote: --- David Bronaugh <[EMAIL PROTECTED]> wrote: Mike Mestnik wrote: --- David Bronaugh <[EMAIL PROTECTED]> wrote: Mike Mestnik wrote: --- David Bronaugh <[EMAIL PROTECTED]> wrote: I think this design allows for mergedfb t

Re: Mode manager / Framebuffer management

2004-05-16 Thread David Bronaugh
d of course add a few more failure conditions -- if the framebuffer's virtual is less than the mode you're trying to set, it'll fail -- and so on. But overall, I like it :) David Bronaugh --- This SF.Net email is sponsored by: Sourc

Re: Mode manager / Framebuffer management

2004-05-16 Thread David Bronaugh
Mike Mestnik wrote: --- David Bronaugh <[EMAIL PROTECTED]> wrote: Mike Mestnik wrote: --- David Bronaugh <[EMAIL PROTECTED]> wrote: Mike Mestnik wrote: This is vary good. - To accomidate mergedfb the number of FBs should be allowed to be

Mode manager / Framebuffer management (WAS: Re: [Dri-devel] Memory management of AGP and VRAM)

2004-05-14 Thread David Bronaugh
Mike Mestnik wrote: Let me start of by saying I think you are on the right track and all of your ideas look good. --- David Bronaugh <[EMAIL PROTECTED]> wrote: Mike Mestnik wrote: This is vary good. - To accomidate mergedfb the number of FBs should be allowed to be 0. Ho

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-14 Thread David Bronaugh
, and 3D graphics -- it's about bootstrapping a usable mode. After the mode's boostrapped, you can do whatever you want with framebuffers -- if you want more buffers, call another ioctl to request them. At least in my opinion, it is not part of mode setting. If you have good reasons wh

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-13 Thread David Bronaugh
Mike Mestnik wrote: --- David Bronaugh <[EMAIL PROTECTED]> wrote: - Format of messages might be something like device identifier, resx, resy, colour depth, refresh (optional), extra_params (optional) Did you talk at all about memory mngmt? For instance when setting a mode

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-13 Thread David Bronaugh
David Bronaugh wrote: Anyhow... to recap the ideas thus far: I'm going to elaborate considerably at this point, probably dragging in lots of stuff no one wants to see in here, etc -- all to try and figure out what's wanted/needed. The following is about the mode setter itself.

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-13 Thread David Bronaugh
Egbert Eich wrote: David Bronaugh writes: > Egbert Eich wrote: > > > >I don't think you want to call user mode code from inside the kernel. > >The kernel could take a passive role and use the mode that a userland > >program tells it is set. If all the kernel nee

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-11 Thread David Bronaugh
Egbert Eich wrote: David Bronaugh writes: > Egbert Eich wrote: > > >I don't only want to see mode selection in user land but also mode > >programming. > >I keep reiterating the reasons: > > > >1. Mode programming for a number of chips needs to be done

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-10 Thread David Bronaugh
David Bronaugh wrote: You could simply pass something like this (using an arbitrary text format) to userspace: radeon:1024x768 and have it set the best-match mode. The 'radeon' part, of course, would make sure that the wrong code wasn't used. Likewise, the userspace program c

Re: [Dri-devel] Memory management of AGP and VRAM

2004-05-10 Thread David Bronaugh
format) to userspace: radeon:1024x768 and have it set the best-match mode. The 'radeon' part, of course, would make sure that the wrong code wasn't used. Likewise, the userspace program could be fed any data it needed this way. Anyhow, just an idea. No idea if

Re: [Dri-devel] [Fwd: [Fwd: xlibmesa-gl1-dri-trunk SIGFPE]]

2004-03-08 Thread David Bronaugh
Roberto Pariset wrote: mmm so can i fix it somehow or just wait for a new deb? isnt SSE a cpu flag? if so i /proc/cpuinfo says i have it (amd xp 1600+). thanks rob Il lun, 2004-03-08 alle 22:57, David Bronaugh ha scritto: I think this has been covered about a million times.. the SIGFPU is

Re: [Dri-devel] [Fwd: [Fwd: xlibmesa-gl1-dri-trunk SIGFPE]]

2004-03-08 Thread David Bronaugh
tion. I think this has been covered about a million times.. the SIGFPU is caused by the test for SSE. David Bronaugh --- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO

Re: [Dri-devel] Rage Fury Maxx

2004-02-05 Thread David Bronaugh
omes to mind.. older iBooks had r128. David Bronaugh Alex --- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5

Re: [Dri-devel] Radeon PCI API

2003-11-28 Thread David Bronaugh
interface; it'll perform like crap no matter how good the drivers are. David Bronaugh --- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code?

Re: [Dri-devel] DRI CVS Running slow

2003-10-21 Thread David Bronaugh
ought from a non-developer. David Bronaugh --- This SF.net email is sponsored by OSDN developer relations Here's your chance to show off your extensive product knowledge We want to know what you know. Tell us and you have a chance to win

Re: [Dri-devel] dri hangs the pc (radeon 7000/VE, SiS645DX AGP)

2003-10-02 Thread David Bronaugh
properly_ -- do NOT do this before) you can set the AGP mode, as well as enabling page flipping. I'm not going to tell you how to do this; there's plenty of documentation out there, and it's not strictly necessary. Good luck! David Bronaugh -

Re: [Dri-devel] Re: Re: future of DRI? -> why no one plays withGlide3.

2003-03-03 Thread David Bronaugh
I was told > the i740 had US military secret stuff stamped all over it still I searched Google. Here's the result I got: ftp://download.intel.com/support/graphics/intel740/29061902.pdf Looks like a pretty full spec to me. Hopefully it is. David Bronaugh ps: I'm thinking about writing

Re: [Dri-devel] future of DRI?

2003-02-28 Thread David Bronaugh
nds on what the aim is -- more 3D drivers under Linux that use DRI, or fewer ones that are open source Comments? David Bronaugh pgp0.pgp Description: PGP signature

Re: [Dri-devel] Missing radeonEmitState in radeonValidateState?

2003-02-25 Thread David Bronaugh
o make of it. Screenshot: (1280x1024, sorry, my flat panel made me do it! I swear!) http://bronaugh.linuxboxen.org/q3_glitch.jpg I got this with trunk too, without this patch. Hopefully I'm not hitting a hardware flaw or such in my card (ie, bad ram)... It seems to change a lot with mo

[Dri-devel] i740 DRI driver?

2003-01-18 Thread David Bronaugh
gured an unsupported card might be a good avenue. David Bronaugh --- This SF.NET email is sponsored by: Thawte.com - A 128-bit supercerts will allow you to extend the highest allowed 128 bit encryption to all your clients even if they use bro

Re: [Dri-devel] Nvidia source

2002-12-24 Thread David Bronaugh
se it's not at all complete. It's merely an interface to the kernel from a binary object in the case of the kernel driver -- and don't forget, their glx differs too, and for THAT there is _no_ source code. Why hasn't it been done? Beca

[Dri-devel] R200 testing

2002-07-14 Thread David Bronaugh
n 1fps. He didn't have the patience to get into the game. Apparently there were also some artifacts in 2d, but those are of less concern. Anyhow, that's what I have to report there. David Bronaugh --- This sf.net email is sponsored

[Dri-devel] Mach64 bugs or just unsupported features?

2002-06-09 Thread David Bronaugh
the major rendering glitch with the mach64 on the walls - the texture just isn't integrated as it should be. Also, there's no mipmapping, but that's less of an issue. Any ideas? I'd love to help here, but I don't know where

[Dri-devel] CVS - how should it be checked out? (mach64-0-0-3-branch)

2002-04-18 Thread David Bronaugh
Is the mach64 code based on X 4.2.0? Is it based on X CVS? I'd like to know so I can build it properly here, and not bork up. David Bronaugh ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] New cards (GPU's) from old card makers? DRI support?

2002-04-18 Thread David Bronaugh
ose, I appreciate your work on the mach64 -- there is now what I would say is decent hardware OpenGL support on it. Now, I'd love to see the 2D engine running too... *grin*. Could you tell me what's entailed to get that going? David Bronaugh > Well, I hope this degenerates in a l

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread David Bronaugh
fiable. They aren't just straight ASICs. David Bronaugh ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-05 Thread David Bronaugh
ormed under any operating system other than that which was on the floppy). This doesn't support your conclusions here. I would hazard a guess that memory performance there had more to do with the chipset involved than superior memory technology. David Bronaugh ___

[Dri-devel] phantom tux in tuxracer

2002-03-22 Thread David Bronaugh
I'm using an older version of the mach64 code, but I also get this. Perhaps there's an issue with the Z buffer or such? I don't know a lot but that sounds probable if it's not being consistently drawn. Rage Mobility P/M here on a Toshiba Satellite 1750

[Dri-devel] Drivers for Mach64 on Windows

2002-03-09 Thread David Bronaugh
not (if so, great), but here's a link to them: http://www.ati.com/support/drivers/win98/win984122632.html If you aren't, maybe you'll gain some insight from this. David Bronaugh ___ Dri-devel mailing list [EMAIL PROTECTED] https://li

Re: [Dri-devel] Unreal [was: Mach 64 success and problems]

2002-02-19 Thread David Bronaugh
I know that at least in quake3 with my Rage Mobility P/M chip in my laptop, lightmap lighting doesn't work. I am not sure if this is peculiar to my setup (I just thought, hey, it's a crappy old chip) but it might be relevant to the UT problem (I think UT is big on lightmap lightin

Re: [Dri-devel] Radeon 7200 instability on MVP3 boards

2002-02-07 Thread David Bronaugh
ns they have a linear power regulator - many don't supply enough power to run new cards. David Bronaugh ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Rebuttal on "DRM/DRI porting guide?"

2002-01-17 Thread David Bronaugh
> From: David Bronaugh <[EMAIL PROTECTED]> > Date: 2002-01-17 23:11:46 > > > >Perhaps a good idea here would be to have some sort of a function > >documentation tracking project.. I have been doing a hell of a lot of > PHP > > See above

Re: [Dri-devel] DRM/DRI porting guide?

2002-01-17 Thread David Bronaugh
one wants me to do this, I have a machine to host it on, and I'd be willing to put in the time to develop this. Just send me an email and/or gimme a holler on the list about ideas, etc. David Bronaugh --- End Message ---

Re: [Dri-devel] Mach64: cannot map registers [[email protected]]

2001-10-24 Thread David Bronaugh
like to see 3D working on. Usually, it'd be rather difficult to desolder one of those nice 300 pin surface mount chips and solder another one on, even if it were pin compatible (yeah, right...). Basically, we'd like to see 3D work on these laptops. At least we don't have those Tride

Re: [Dri-devel] Re: Radeon 8500, what's the plan?

2001-09-27 Thread David Bronaugh
ple" that users rely upon for advice. What card will we suggest, a card whose manufacturer actively supports linux, or a manufacturer that's like SiS? Once you take this factor into account, there's a completely different kind of analysis needed. David Bronaugh _

Re: [Dri-devel] Mach64 developers

2001-09-22 Thread David Bronaugh
don't know if it's relevant (or even safe, registers could change and not be restored), but so far as I can see it could really help with devel time. David Bronaugh ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] ATI Rage Pro support

2001-09-10 Thread David Bronaugh
Hi, I'm interested in perhaps working on ATI Rage Pro support under DRI. I understand some work has been done on it, but it has been going slowly. Can someone tell me the status of that work, and where to get whatever code has been done? (is it in CVS?) David Bronaugh -- Begin Ec