On Thu, 2007-07-12 at 23:53 -0400, John McCutchan wrote:
> Hey,
>
> I'm not sure if this is the correct mailing list for this question,
> but I think it may be.
> If I'm wrong don't hesitate to point me in the right direction. Anyways,
> I am wondering if pixel buffer objects and textures whose di
On Thu, 2007-07-12 at 23:53 -0400, John McCutchan wrote:
> 1) Is it possible to implement these features on Intel chips (and which ones?)
Yes, we should be able to do FBOs on pretty much any hardware.
> 2) Is it just a lack of developer time or are these features blocking
> on the new memory man
Hey,
I'm not sure if this is the correct mailing list for this question,
but I think it may be.
If I'm wrong don't hesitate to point me in the right direction. Anyways,
I am wondering if pixel buffer objects and textures whose dimensions
are not powers of two will be supported by Intel hardware (r
http://bugs.freedesktop.org/show_bug.cgi?id=11384
--- Comment #16 from [EMAIL PROTECTED] 2007-07-12 20:33 PST ---
The fog and wave demos should now be fixed by the recent back facing color
commit.
--
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
--- Yo
http://bugs.freedesktop.org/show_bug.cgi?id=11436
--- Comment #12 from [EMAIL PROTECTED] 2007-07-12 12:37 PST ---
(In reply to comment #11)
> "Use CTRL+SYS+S and CTRL+SYS+U and CTRL+SYS+B :)"
>
> It doesn't work :(
>
Look :
http://en.wikipedia.org/wiki/Magic_SysRq_key
>The X.o