>> only enough to map 512k... (Also, the addresses are stored in big endian.. I
>> think.) I might be interesting to actually look at what is in these
>> addresses.
>
> That mght make sense on your card as you have actual RAM, the GART is
> allocated dynamically by fglrx, so if you use a 3D app I
A bit ago, I got fed up by the unusable performance of this, so I
decided to try and see what the minimum changes are to make the 3D
driver texture from offscreen pixmap memory directly. To my surprise,
they're relatively small. I have it working with the r300 driver on my
PowerBook with the patch
Hi!
There's a document available describing the design philosophy behind the
DRM Memory manager at
http://www.tungstengraphics.com/mm.pdf
There's no API description yet, but hopefully I'll have time to write
that up at some point.
I've also put a link on the DRI documentation page
http://dri.fr
http://bugs.freedesktop.org/show_bug.cgi?id=10156
--- Comment #3 from [EMAIL PROTECTED] 2007-03-03 06:48 PST ---
Now it's working with xorg 7.2 and Mesa 6.5.2. Thank you!
--
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
--- You are receiving this mail b