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--- Additional Comments From [EMAIL PROTECTED] 2006-10-15 23:06 ---
Ok. T
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--- Additional Comments From [EMAIL PROTECTED] 2006-10-15 13:42 ---
(In r
About a month ago someone made the suggestion of setting my bus type to PCI to
see if it fixed the bug where enabling DRI loading in xorg.conf would lockup
X...
It worked. The performance is about 1/10th of what it is with fglrx, but it
actually does work, and glxinfo does confirm I'm using the
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[EMAIL PROTECTED] changed:
What|Removed |Added
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--- Additional Comments From [EMAIL PROTECTED] 2006-10-15 08:36 ---
Ok yo
On 10/15/06, Roland Scheidegger <[EMAIL PROTECTED]> wrote:
> Jerome Glisse wrote:
> >>> According to fragment program extension, TEX, TXP, ... should
> >>> give you the right A value (Ap depending on which texture unit
> >>> you are using).
> >> That's not how I read that. TEX,TXP,... refer to text
Jerome Glisse wrote:
According to fragment program extension, TEX, TXP, ... should
give you the right A value (Ap depending on which texture unit
you are using).
That's not how I read that. TEX,TXP,... refer to texture sampling
only, there is no thing as previous unit there. Thus, for an RGB
tex
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--- Additional Comments From [EMAIL PROTECTED] 2006-10-15 02:53 ---
Good