--- Mike Mestnik <[EMAIL PROTECTED]> wrote:
>
> The game always(mostly) loads under cedega 5.1.1, but I only get a
> working setup now and then.
>
> Mostly the screen is black and no-one seams to know how to test what
> 'black' means.
>
> I am able to play some times and the game workes just
On Sun, 2006-06-25 at 19:57 +0400, Elie Morisse wrote:
> Nope, doesn't help :'(
> It still get corrupted after i commented out the 0x0140 stuff. I
> localized the nasty lines, though :
>
> ptr[0x01F8>>2] = 0x011A;
> ptr[0x01FC>>2] = 0x151557FF;
> ptr[0x01F8>
> First, I think, you shouldn't touch register 0x140, you write value 0x22
> there. For my card there is 0x2D (this is power on default and is not
> changed by fglrx). When value 0x22 is written there, I have got
> corrupted console and X desktop too.
This is the MC_CNTL register. It contains som
Tilman Sauerbeck wrote:
> Rune Petersen [2006-06-25 16:31]:
>> I've been looking at vertex shaders this weekend.
>>
>> It would appear that attribs are broken. The most straight forward way
>> to test this it to compare progs/tests/arbvptest3 to progs/tests/vptest3
>>
>> On my system I get differe
Rune Petersen [2006-06-25 16:31]:
> I've been looking at vertex shaders this weekend.
>
> It would appear that attribs are broken. The most straight forward way
> to test this it to compare progs/tests/arbvptest3 to progs/tests/vptest3
>
> On my system I get different colors when I resize the wi
Le 25.06.2006 16:30:51, Jerome Glisse a écrit :
> On 6/25/06, Peter Zubaj <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > Use primary. Try to comment out every row in r300init.c which contains
> > 0x140 (do not comment out already commented rows). This should
> > prevent screen corruption).
>
> Try
Hi,
I've been looking at vertex shaders this weekend.
It would appear that attribs are broken. The most straight forward way
to test this it to compare progs/tests/arbvptest3 to progs/tests/vptest3
On my system I get different colors when I resize the window.
Can someone confirm this? (it woul
On 6/25/06, Peter Zubaj <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Use primary. Try to comment out every row in r300init.c which contains
> 0x140 (do not comment out already commented rows). This should
> prevent screen corruption).
Try also by commenting out up to print S05, i think the initializat
On 6/25/06, Peter Zubaj <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I tested this on my card.
>
> 01:00.0 VGA compatible controller: ATI Technologies Inc Radeon R300 NE
> [Radeon 9500 Pro] (prog-if 00 [VGA])
> Subsystem: ATI Technologies Inc Radeon R300 NE [Radeon 9500 Pro]
> Flags: bus ma
Sorry, 0x0140 an not 0x140.
Peter Zubaj
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Hi,
Use primary. Try to comment out every row in r300init.c which contains
0x140 (do not comment out already commented rows). This should
prevent screen corruption).
Peter Zubaj
On Sun, 2006-06-25 at 15:26 +0400, Elie Morisse wrote:
> Le 24.06.2006 19:27:02, Jerome Glisse a écrit :
> > Attac
Le 24.06.2006 19:27:02, Jerome Glisse a écrit :
> Attached is the possible initialization we lack for r3xx chipset, might also
> be usefull for r4xx. I am still not 100% confident that this solve lockup but
> i have been able to run things a lot longuer than before without lockup.
>
> Thus i want
Hi,
I tested this on my card.
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon R300 NE
[Radeon 9500 Pro] (prog-if 00 [VGA])
Subsystem: ATI Technologies Inc Radeon R300 NE [Radeon 9500 Pro]
Flags: bus master, stepping, 66MHz, medium devsel, latency 255,
IRQ 21
Please do not reply to this email: if you want to comment on the bug, go to
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https://bugs.freedesktop.org/show_bug.cgi?id=6429
--- Additional Comments From [EMAIL PROTECTED] 2006-06-25 01:03 ---
Hello
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