[Bug 6085] Blender crashes on r300 when right clicking on an item

2006-06-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6085 [EMAIL PROTECTED] changed: What|Removed |Added --

[Bug 6085] Blender crashes on r300 when right clicking on an item

2006-06-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6085 --- Additional Comments From [EMAIL PROTECTED] 2006-06-19 15:22 --- (In r

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Romanick wrote: > Mike Mestnik wrote: > >>>How do I prove that? I'm thinking they might try and say that a >>>software mesa path is calling this, I'd assume that internally you >>>would call something like _glStencilFunc. >>> >>>My other problem

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Mestnik wrote: > How do I prove that? I'm thinking they might try and say that a > software mesa path is calling this, I'd assume that internally you > would call something like _glStencilFunc. > > My other problem is that if the error is caugh

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Brian Paul
Mike Mestnik wrote: > On Mon, Jun 19, 2006 at 08:01:09AM -0600, Brian Paul wrote: > >>Mike Mestnik wrote: >> >>>I keep trying to send this :( >>> >>>http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 >>> >>>LIBGL_ALWAYS_INDIRECT works. >>> >>>Grand Theft Auto III, in game

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Mike Mestnik
On Mon, Jun 19, 2006 at 08:01:09AM -0600, Brian Paul wrote: > Mike Mestnik wrote: > >I keep trying to send this :( > > > >http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > > > >LIBGL_ALWAYS_INDIRECT works. > > > >Grand Theft Auto III, in game black screen. - Request for

[Bug 7271] New: X Server crash when starting GLX using software with tdfx+drm (3dfx Banshee)

2006-06-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=7271 Summary: X Server crash when starting GLX using software with

[Bug 7195] Null-Pointer dereference in dri/r300/radeon_lock.c

2006-06-19 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=7195 [EMAIL PROTECTED] changed: What|Removed |Added --

Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Brian Paul
Mike Mestnik wrote: > I keep trying to send this :( > > http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671 > > LIBGL_ALWAYS_INDIRECT works. > > Grand Theft Auto III, in game black screen. - Request for support (open) more > help needed > by cheako on Tuesday June 13, 200

Re: 9800 lockups, why fixing them seems to be that hard ?

2006-06-19 Thread Jerome Glisse
On 6/19/06, Benjamin Herrenschmidt <[EMAIL PROTECTED]> wrote: > > > I don't know if it's related or not (is the M24 apparented to the 9800 > in any way ?), but on Tridge laptop, with one of these chips, he gets > total hard lockups of the laptop when using google earth with the > current r300 DRI (

Re: 9800 lockups, why fixing them seems to be that hard ?

2006-06-19 Thread Benjamin Herrenschmidt
> Well, the only time I have immediate lockups are when I use nearly > anything other than glxgears and I haven't started X with fglrx first. > And, even then, the lockups are simply X, not the full machine. I can > remotely log in and reboot (though I can't kill the GL application... > Tha

Re: 9800 lockups, why fixing them seems to be that hard ?

2006-06-19 Thread Adam K Kirchhoff
Jacek Poplawski wrote: > > On 6/18/06, *Adam K Kirchhoff* <[EMAIL PROTECTED] > > wrote:Jacek Poplawski wrote: > > It's interesting that both Blender and Neverball work for you. I > tried > them (about a month ago) with the r300 driver from CVS, and was >