drm ioctl flags cleanup

2005-09-02 Thread Dave Airlie
With the root only/master split the flags looked ugly Any objections to a cleanup along the lines of this patch? Index: bsd-core/drmP.h === RCS file: /cvs/dri/drm/bsd-core/drmP.h,v retrieving revision 1.68 diff -u -r1.68 drmP.h

Re: Mesa strict aliasing probs fixed

2005-09-02 Thread Brian Paul
Matthias Hopf wrote: find a patch attached that fixes all remaining strict-aliasing problems when compiling Mesa with gcc 4 (at least for me). Are you sure you've got the #ifdef logic correct? Actually, no. And I didn't recognize what you were referring to until today... You are right, it sh

Re: normal arrays and color arrays.

2005-09-02 Thread Brian Paul
Alan Grimes wrote: I'm not sure if this is on topic, but I figured out how to parameterize GL so that it can emulate the N64's lighting unit (using vertex arrays). While that seemed to work well enough, I noticed that in doing so, the system was nolonger processing the color array! Is this normal

Re: [Mesa3d-dev] Re: Finishing up renderbuffer changes in DRI drivers

2005-09-02 Thread Roland Scheidegger
Brian Paul wrote: Just broken output as before. No assertion failure. Actually, you can guess the output somewhat, it's just "tiled". OK, I think I've fixed that now. I'll remove the assertion. Yes, works now. Wouldn't the radeon need that change too? Strange that it would be different there

[2.6 patch] drivers/char/drm/: small cleanups

2005-09-02 Thread Adrian Bunk
This patch contains the following small cleanups: - make two needlessly global functions static - drm_sysfs.c: every file should #include the header with the prototypes of the global functions it is offering Signed-off-by: Adrian Bunk <[EMAIL PROTECTED]> --- This patch was alrea