With the root only/master split the flags looked ugly
Any objections to a cleanup along the lines of this patch?
Index: bsd-core/drmP.h
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RCS file: /cvs/dri/drm/bsd-core/drmP.h,v
retrieving revision 1.68
diff -u -r1.68 drmP.h
Matthias Hopf wrote:
find a patch attached that fixes all remaining strict-aliasing problems
when compiling Mesa with gcc 4 (at least for me).
Are you sure you've got the #ifdef logic correct?
Actually, no. And I didn't recognize what you were referring to until
today...
You are right, it sh
Alan Grimes wrote:
I'm not sure if this is on topic, but I figured out how to parameterize
GL so that it can emulate the N64's lighting unit (using vertex arrays).
While that seemed to work well enough, I noticed that in doing so, the
system was nolonger processing the color array! Is this normal
Brian Paul wrote:
Just broken output as before. No assertion failure. Actually, you can
guess the output somewhat, it's just "tiled".
OK, I think I've fixed that now. I'll remove the assertion.
Yes, works now. Wouldn't the radeon need that change too? Strange that
it would be different there
This patch contains the following small cleanups:
- make two needlessly global functions static
- drm_sysfs.c: every file should #include the header with the prototypes
of the global functions it is offering
Signed-off-by: Adrian Bunk <[EMAIL PROTECTED]>
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This patch was alrea