render_inputs and vertex programs

2005-02-02 Thread Vladimir Dergachev
Would anyone know whether tnl->render_inputs is still valid when using a vertex shader program (in particular, arbvptorus) ? thank you ! Vladimir Dergachev --- This SF.Net email is sponsored by: Inte

Re: How to turn on direct rendering on Savage MX?

2005-02-02 Thread Michel Dänzer
On Wed, 2005-02-02 at 22:18 +0100, Felix KÃhling wrote: > > > > > > [...] only one display can use the DRM at the same time. There was > > > a patch for the Radeon driver once that solved this problem by > > > reinitializing the DRM on VT switches, but the Savage driver doesn't > > > support this

Re: [R300] jump_and_click retagged.

2005-02-02 Thread Vladimir Dergachev
On Thu, 3 Feb 2005, Rune Petersen wrote: Vladimir Dergachev wrote: One thing you might try is to exchange the order of arguments or do something similar. There are some comments by Nicolai on ordering of arguments in r300_reg.h, these might reflect actual hardware limitations. For example, I do

Re: [R300] jump_and_click retagged.

2005-02-02 Thread Vladimir Dergachev
On Thu, 3 Feb 2005, Rune Petersen wrote: Vladimir Dergachev wrote: One thing you might try is to exchange the order of arguments or do something similar. There are some comments by Nicolai on ordering of arguments in r300_reg.h, these might reflect actual hardware limitations. For example, I do

Re: [R300] jump_and_click retagged.

2005-02-02 Thread Rune Petersen
Vladimir Dergachev wrote: One thing you might try is to exchange the order of arguments or do something similar. There are some comments by Nicolai on ordering of arguments in r300_reg.h, these might reflect actual hardware limitations. For example, I do not understand why in flat texture shader

Re: How to turn on direct rendering on Savage MX?

2005-02-02 Thread Felix Kühling
Am Mittwoch, den 02.02.2005, 22:06 +0500 schrieb Dimitry Naldayev: > Felix Kühling <[EMAIL PROTECTED]> writes: > > > Am Dienstag, den 01.02.2005, 23:13 +0500 schrieb Dimitry Naldayev: > >> > >> May will be better to make rm -rf /usr/X11R6 and build from CVS full Xorg, > >> not only DRI part? But

Re: [R300] jump_and_click retagged.

2005-02-02 Thread Vladimir Dergachev
On Wed, 2 Feb 2005, Rune Petersen wrote: Vladimir Dergachev wrote: I see similar issues. I think alpha is still screwed up somehow. If you hit ` to bring up console you will see that the transparency is achieved by a dithered effect, rather than being a "true" transparency. The only change I mad

Re: How to turn on direct rendering on Savage MX?

2005-02-02 Thread Dimitry Naldayev
Dimitry Naldayev <[EMAIL PROTECTED]> writes: > I attach output of glxinfo. What mean table at the end of the output? > what mean "slow" in the table? > Sorry, attachment go now... -- glxinfo.report2 Description: output of glxinfo Dimitry

Re: How to turn on direct rendering on Savage MX?

2005-02-02 Thread Dimitry Naldayev
Felix Kühling <[EMAIL PROTECTED]> writes: > Am Dienstag, den 01.02.2005, 23:13 +0500 schrieb Dimitry Naldayev: >> >> May will be better to make rm -rf /usr/X11R6 and build from CVS full Xorg, >> not only DRI part? But how host.def must look for this? > > If you really want to do this, I am not s

Re: [patch] Fair usage of all texture heaps

2005-02-02 Thread Felix Kühling
I attached an updated patch that applies to latest CVS and includes a fix along the lines of the one I just committed to texmem.c. I havn't heard any feedback in over a week. If no one objects I'll commit this tomorrow. Regards, Felix Am Mittwoch, den 26.01.2005, 00:26 +0100 schrieb Felix Kühl

Re: [R300] jump_and_click retagged.

2005-02-02 Thread Rune Petersen
Vladimir Dergachev wrote: I see similar issues. I think alpha is still screwed up somehow. If you hit ` to bring up console you will see that the transparency is achieved by a dithered effect, rather than being a "true" transparency. The only change I made to get this is an alpha instruction in