Re: radeon tiling again...

2005-01-24 Thread Roland Scheidegger
Michel DÃnzer wrote: On Mon, 2005-01-24 at 23:42 +0100, Roland Scheidegger wrote: Alex Deucher wrote: actually RADEONAdjustFrame() should handle mergedfb fine. RADEONAdjustFrame() will then call RADEONAdjustFrameMerged() You're right I mixed that up with DoAdjustFrame. I can't see though why this

Re: Texture heap preference in driAllocateTexture

2005-01-24 Thread Felix Kühling
Am Montag, den 24.01.2005, 15:27 -0800 schrieb Mike Mestnik: > --- Felix Khling <[EMAIL PROTECTED]> wrote: > > > Am Montag, den 24.01.2005, 18:12 +0100 schrieb Roland Scheidegger: > > > Felix Khling wrote: > > > > I intend to improve the heuristics that chooses the texture heap in > > > > driAlloc

Re: Texture heap preference in driAllocateTexture

2005-01-24 Thread Mike Mestnik
--- Felix Kühling <[EMAIL PROTECTED]> wrote: > Am Montag, den 24.01.2005, 18:12 +0100 schrieb Roland Scheidegger: > > Felix Kühling wrote: > > > I intend to improve the heuristics that chooses the texture heap in > > > driAllocateTexture. This may involve the texture size to allocate, > the > > >

Re: Texture heap preference in driAllocateTexture

2005-01-24 Thread Felix Kühling
Am Montag, den 24.01.2005, 18:12 +0100 schrieb Roland Scheidegger: > Felix Kühling wrote: > > I intend to improve the heuristics that chooses the texture heap in > > driAllocateTexture. This may involve the texture size to allocate, the > > heap sizes and the amount of free space on each heap and m

Re: radeon tiling again...

2005-01-24 Thread Michel Dänzer
On Mon, 2005-01-24 at 23:42 +0100, Roland Scheidegger wrote: > Alex Deucher wrote: > > actually RADEONAdjustFrame() should handle mergedfb fine. > > RADEONAdjustFrame() will then call RADEONAdjustFrameMerged() > You're right I mixed that up with DoAdjustFrame. I can't see though why > this shouldn

Re: radeon tiling again...

2005-01-24 Thread Roland Scheidegger
Alex Deucher wrote: actually RADEONAdjustFrame() should handle mergedfb fine. RADEONAdjustFrame() will then call RADEONAdjustFrameMerged() You're right I mixed that up with DoAdjustFrame. I can't see though why this shouldn't work just the same as pScrn->AdjustFrame (I don't see any code which wo

Re: radeon tiling again...

2005-01-24 Thread Alex Deucher
On Mon, 24 Jan 2005 22:59:46 +0100, Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Michel Dänzer wrote: > >>will never appear again. > >>I believe the problem is AdjustFrame is only called before dri > >>initialization is finished, so directRendering is not enabled yet and > >>thus the values in t

Re: radeon tiling again...

2005-01-24 Thread Roland Scheidegger
Michel DÃnzer wrote: will never appear again. I believe the problem is AdjustFrame is only called before dri initialization is finished, so directRendering is not enabled yet and thus the values in the sarea never written. However, I tried fixing that by moving (also tried copying) the pScrn->Adj

Re: radeon tiling again...

2005-01-24 Thread Michel Dänzer
On Mon, 2005-01-24 at 22:24 +0100, Roland Scheidegger wrote: > Alex Deucher wrote: > >>>pageflipping still doesn't work with mergedfb. > >> > >>Is that with Roland's separate patch for this applied as well? > > > > yes. I doesn't work with various attempts I made as well. > I've done some tests t

Re: radeon tiling again...

2005-01-24 Thread Alex Deucher
On Mon, 24 Jan 2005 22:24:54 +0100, Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Alex Deucher wrote: > >>>Tested these on mergedfb and all works well. pageflipping still > >>>doesn't work with mergedfb. > >> > >>Is that with Roland's separate patch for this applied as well? > >> > > > > > > yes

Re: radeon tiling again...

2005-01-24 Thread Roland Scheidegger
Alex Deucher wrote: Tested these on mergedfb and all works well. pageflipping still doesn't work with mergedfb. Is that with Roland's separate patch for this applied as well? yes. I doesn't work with various attempts I made as well. I've done some tests too with faked mergedfb (replugging the mo

Re: radeon m7 hang with gears...hopefully fixed..

2005-01-24 Thread Roland Scheidegger
Alan Swanson wrote: Previously, Alan Swanson wrote: This might affect/cure R100's as well. I was recently trying to help someone with lockups on their Radeon 7200 when using Mesa CVS but without success. Testing with my old Radeon DDR also caused lockups. I'll give this a whirl tomorrow and report

Re: radeon m7 hang with gears...hopefully fixed..

2005-01-24 Thread Alan Swanson
Previously, Alan Swanson wrote: > > This might affect/cure R100's as well. I was recently trying to help > > someone with lockups on their Radeon 7200 when using Mesa CVS but > > without success. > > Testing with my old Radeon DDR also caused lockups. > > > > I'll give this a whirl tomorrow and rep

[Bug 2229] glReadPixel (or glDrawPixel) causes segfaults

2005-01-24 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2229 --- Additional Comments From [EMAIL PROTECTED] 2005-01-24 09:16 --- Appl

Re: Texture heap preference in driAllocateTexture

2005-01-24 Thread Roland Scheidegger
Felix Kühling wrote: I intend to improve the heuristics that chooses the texture heap in driAllocateTexture. This may involve the texture size to allocate, the heap sizes and the amount of free space on each heap and maybe the ages of textures on each heap. I haven't thought too much about the deta

Re: [KJ] [PATCH] unified spinlock initialization drivers/char/drm/drm_auth.h

2005-01-24 Thread Domen Puncer
Already done in 2.6.11-rc2, look below for some comments. On 24/01/05 21:00 +0530, Amit Gud wrote: > Unify the spinlock initialization as far as possible. > > Do consider applying. > > Signed-off-by: Amit Gud <[EMAIL PROTECTED]> > > --- vanilla-2.6.10/drivers/char/drm/drm_auth.h2004-10-

Re: radeon hostdata_blt & bitblt

2005-01-24 Thread Jerome Glisse
On Sun, 23 Jan 2005 15:54:26 -0500, Michel Dänzer <[EMAIL PROTECTED]> wrote: > On Sun, 2005-01-23 at 12:31 +0100, Jerome Glisse wrote: > > > > I was wondering what was the differences between using hostdata_blt > > & bitblt_multi. One faster than other ? Do not use same path for reading > > data ?

Re: Texture heap preference in driAllocateTexture

2005-01-24 Thread Felix Kühling
Am Montag, den 24.01.2005, 11:45 +0100 schrieb Dieter Nützel: > Am Montag, 24. Januar 2005 02:34 schrieb Felix Kühling: > > Hi, > > > > After converting the Savage driver to use Ian's common texmem code I > > noticed a performance regression in Torcs. It's trashing textures a lot > > where it was r

Re: Texture heap preference in driAllocateTexture

2005-01-24 Thread Dieter Nützel
Am Montag, 24. Januar 2005 02:34 schrieb Felix Kühling: > Hi, > > After converting the Savage driver to use Ian's common texmem code I > noticed a performance regression in Torcs. It's trashing textures a lot > where it was running very smoothly before. I believe this is due to a > different textur

[Bug 2316] Symbol noXFree86DRIExtension

2005-01-24 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2316 [EMAIL PROTECTED] changed: What|Removed |Added -

[Bug 2316] Symbol noXFree86DRIExtension

2005-01-24 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2316 [EMAIL PROTECTED] changed: What|Removed |Added -

issues with drm core ...

2005-01-24 Thread Dave Airlie
Eric mentioned to me that the drm-core setversion was busted, I think I've fixed it .. could anyone that has non core okay but core issues give it a try to see if it fixes things.. Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECs

[Bug 2365] New: ATI IGP9100 with dri enabled in blender corrupts screen

2005-01-24 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2365 Summary: ATI IGP9100 with dri enabled in blender corrupts screen