HyperZ works fine here with my Radeon 9200. I did apply the
latest patches and the fixes from
http://marc.theaimsgroup.com/?l=dri-devel&m=110020694532519&w=2.
On Thu, Nov 11, 2004 at 06:43:31PM -0500, Garry Reisky wrote:
> Here's what the dri/drm hyperz patches look like on my r200.
>
> http://
Garry Reisky wrote:
Here's what the dri/drm hyperz patches look like on my r200.
http://rapture.dyndns.org/~greisky/hyperz-q3a.jpg
That's with the drm-15 version, yes (the drm-14 version might look
different on non-rv cards)?
Hmm, a nice pattern - every 8th tile is cleared. If that screenshot is
Here's what the dri/drm hyperz patches look like on my r200.
http://rapture.dyndns.org/~greisky/hyperz-q3a.jpg
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Am Donnerstag, 11. November 2004 22:30 schrieb Roland Scheidegger:
> Dieter Nützel wrote:
> > Let me try on r200 ;-)
> >
> > Some feedback for Roland's hyperz-dri-7.patch and
> > hyperz-drm-14.patch. => rv path on my r200.
Now with hyperz-drm-15.patch.
> > First I've change only drm. -0x1002 0x51
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--- Additional Comments From [EMAIL PROTECTED] 2004-11-11 14:41 ---
Created an
Dieter Nützel wrote:
Let me try on r200 ;-)
Some feedback for Roland's hyperz-dri-7.patch and
hyperz-drm-14.patch. => rv path on my r200.
First I've change only drm. -0x1002 0x514C CHIP_R200 "ATI Radeon QL
R200 8500 LE" +0x1002 0x514C CHIP_R200|CHIP_IS_RV "ATI Radeon QL R200
8500 LE"
ok.
-
Am Donnerstag, 11. November 2004 21:39 schrieb Stephane Marchesin:
> Roland Scheidegger wrote:
> > Roland Scheidegger wrote:
> >> In fact, that was already discussed briefly at irc. For now it just
> >> seemed more important to get it working on more cards and fix the
> >> rendering problems than t
Brian Paul wrote:
I guess I'd like to see the clipping issues resolved before checking
in the patch.
Ok, I'm not sure I understood what you expect, but here is what I did :
I used the mesa window space clipping routines and then added a
dri/common/clip.h file that does the screen clipping.
Steph
Brian Paul wrote:
I guess I'd like to see the clipping issues resolved before checking
in the patch.
Ok, I'm not sure I understood what you expect, but here is what I did :
I used the mesa window space clipping routines and then added a
dri/common/clip.h file that does the screen clipping.
Steph
Roland Scheidegger wrote:
Roland Scheidegger wrote:
In fact, that was already discussed briefly at irc. For now it just
seemed more important to get it working on more cards and fix the
rendering problems than to worry about "minor" issues like multiple
rendering apps :). I did get clearing only
Roland Scheidegger wrote:
In fact, that was already discussed briefly at irc. For now it just
seemed more important to get it working on more cards and fix the
rendering problems than to worry about "minor" issues like multiple
rendering apps :). I did get clearing only the needed tiles working
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Summary: use of stencil buffer in resolutions with no hw stencil
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--- Additional Comments From [EMAIL PROTECTED] 2004-11-11 10:24 ---
Here is th
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(In reply
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--- Additional Comments From [EMAIL PROTECTED] 2004-11-11 03:46 ---
Looks like
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--- Additional Comments From [EMAIL PROTECTED] 2004-11-11 03:43 ---
I've commi
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--- Additional Comments From [EMAIL PROTECTED] 2004-11-11 03:29 ---
Thanks, Da
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I've appli
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Okay one l
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