DRM and 2.4 ...

2004-08-15 Thread Dave Airlie
At the moment we are adding a lot of 2.6 stuff to the DRM under development in the DRM CVS tree and what will be merged into the -mm and Linus trees eventually, this has meant ifdefing stuff out so 2.4 will still work, At some point we are going to make a change that will break 2.4, and I won't b

Re: 3DLabs P10....

2004-08-15 Thread Alex Deucher
On Sun, 15 Aug 2004 21:50:29 -0500, Steven J. Hill <[EMAIL PROTECTED]> wrote: > Greetings. > > Does anyone on this list work with any P10 based products like > the Wildcat VP870 or VP760? Shoot, I would be happy with a simple > framebuffer at this point. Thanks. 3dlabs produces binary only xfree8

3DLabs P10....

2004-08-15 Thread Steven J. Hill
Greetings. Does anyone on this list work with any P10 based products like the Wildcat VP870 or VP760? Shoot, I would be happy with a simple framebuffer at this point. Thanks. -Steve --- SF.Net email is sponsored by Shop4tech.com-Lowest price on Bl

[Bug 1034] Strange reboots when using tvtime

2004-08-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1034 --- Additional Comments From [EMAIL PROTECTED] 2004-08-15 14:02 --- OK, I inser

r200 depth readback problem

2004-08-15 Thread Philipp Klaus Krause
Whenever I read a depth value back from my buffer I get 1.0 if the pixel I read is located in the right part (fifth or so) of the window. Depth values read from the left part of the window are correct. I have a Radeon 9000 Pro and use the latest Debian packages from John Lightsey, compiled with S3T

Re: [Mesa3d-dev] Re: [Xorg] Code freeze extension

2004-08-15 Thread Patrick McFarland
On Sun, 15 Aug 2004 11:45:19 +0200, Andreas Stenglein <[EMAIL PROTECTED]> wrote: > 3) and got an error > cc1: unknown C standard `c99' Ye gods, quit using such an old and broken compiler. -- Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED] "Computer games don't affect kids; I mean if Pac-Man a

Re: [Mesa3d-dev] Re: [Xorg] Code freeze extension

2004-08-15 Thread Andreas Stenglein
Am 2004.08.14 01:02:13 +0200 schrieb(en) Brian Paul: [...] > > Well, I could probably make the Mesa 6.1 release this weekend (since I > was planning on working anyway). I've got some memory leak fixes (see > bug 1002030) that I haven't checked into the trunk yet (but are > checked into the mes