[Dri-devel] Radeon state change lockup: new theory

2004-01-02 Thread Felix Kühling
Hi, this is referring to the a very reproducable lockup that occurred with glaxium on r100 hardware. Several months ago I tracked it down to emission of state changes and introduced a workaround that waits for 3D idle before state changes. Now I had a new idea about a possible cause of trouble: th

[Dri-devel] [Bug 314] 3D support for Radeon IGP chips

2004-01-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=314 --- Additional Comments From [EMAIL PROTECTED] 2004-01-02 21:44 --- Well, to answer a

[Dri-devel] Building Mach64 on sparc64.

2004-01-02 Thread Mike Mestnik
I'm trying to build mach64-0-0-6-branch on my sparc. I'm building on Debian sid/sarge. In the mesa building I get this... make[6]: Entering directory `/root/xfree86/xc-current/lib/GL/mesa/src/SPARC' rm -f xform.i /usr/bin/cpp -Dlinux -D__sparc__ -D_POSIX_C_SOURCE=199309L

[Dri-devel] [patch] Radeon and R200 vtxfmt fixes

2004-01-02 Thread Felix Kühling
Hi, I believe I got it right this time. :) I attached three small patches that re-enabled the vtxfmt paths in the radeon and r200 drivers. One is for _tnl_Begin to call the driver's NotifyBegin callback again. Alternatively, if the drivers are supposed to work correctly without this callback, then

Re: [Dri-devel] new s3tc patch

2004-01-02 Thread areversat
Well well, i just tried the patched version of the CVS tree with ut2003 and it's simply great, textures are just looking fine and the game is far more playable than it used to be, yet i had to disable TCL to avoid having purple textures sometimes. It really would be a shame if this patch wasn't int

Re: [Dri-devel] CLE266 status update

2004-01-02 Thread Alan Cox
On Gwe, 2004-01-02 at 16:11, Michel DÃnzer wrote: > On Fri, 2004-01-02 at 03:20, Alex Deucher wrote: > MergedFB seems to be the clearly better overall approach than > traditional Xinerama to me... Its simple but its a lot less flexible. I'm not entirely sure the VIA approach is the entire needed

Re: [Dri-devel] CLE266 status update

2004-01-02 Thread Michel Dänzer
On Fri, 2004-01-02 at 03:20, Alex Deucher wrote: > > This looks like a an interesting approach and perhaps a better one than > mergedfb. Correct me if I'm wrong but it looks like the code checks to > see what head should be rendered to and then adjusts the offsets and > X/Y stuff accordingly. S

Re: [Dri-devel] CLE266 status update

2004-01-02 Thread Alan Cox
On Gwe, 2004-01-02 at 02:20, Alex Deucher wrote: > Does the via driver support 3D with dualhead? It seems to. I noticed > the following code in via_context.c: In theory it does. I don't know if the 4.3 based one does because VIA also changed the core Mesa stuff to add things like pbuffer support

Re: [Dri-devel] "soft locks" with radeon 9100

2004-01-02 Thread LarstiQ
On Thu, Jan 01, 2004 at 07:07:34PM +, MichaelM wrote: > I tried installing the new ati binary drivers, and every game, except Enemy > Territory hard locks on start-up. I can, however, alt-ctrl-backspace back to > the console, so it's not the end of the world. > I initially though it was an is