RE: [Dri-devel] 3rd TMU on radeon

2003-06-21 Thread Daniel Vogel
> On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote: > > Which programs/demos/games could/should be tested as > > they make use of the 3rd texture unit? > > There was a patch on the list ages ago (before a lot of > the new stuff like TCL / vtxfmt was added) > > http://marc.theaim

[Dri-devel] status of ATI IGP 320M?

2003-06-21 Thread espinosa
This question id aimed primary to Dave Jones, as I found an interesting message from him in this mail-list, but can be also interesting to all Radeon IGP victims. > From: Dave Jones <[EMAIL PROTECTED]> > Re: Reverse engineering Windows Radeon IGP320/340 driver? > 2003-06-10 03:18 >

[Dri-devel] Gamma DRM driver status

2003-06-21 Thread José Fonseca
The Gamma DRM driver is quite peculiar in several aspects. I'd like to know if those differences are result of experiments which might be worth to generalise to other drivers or if instead it's mostly deprecated and should be made more equal to the others. For one instance, the Gamma is the only o

Re: [Dri-devel] Stencil, tile and other terms

2003-06-21 Thread leahcim
On Sat, Jun 21, 2003 at 08:44:00PM +0600, Dimitry N. Naldaev wrote: > Hi > > What does stencil, tile and other terms mean? > What I need read to entilgtenment? http://www.opengl.org/developers/documentation/index.html -- Michael. --- This

[Dri-devel] Stencil, tile and other terms

2003-06-21 Thread Dimitry N. Naldaev
Hi What does stencil, tile and other terms mean? What I need read to entilgtenment? --- This SF.Net email is sponsored by: INetU Attention Web Developers & Consultants: Become An INetU Hosting Partner. Refer Dedicated Servers. We Manage Them

[Dri-devel] Bad interactions between Wine and the DRI

2003-06-21 Thread Lionel Ulmer
Hi all, I am a Wine developper working on OpenGL and Direct3D support. We sometimes receive bug reports about Wine not working properly on the DRI, mostly linked to corrupted textures. The big problem is that my main development box has only some old NVIDIA hardware (a TNT2U) so I can only test w

Re: [Dri-devel] 3rd TMU on radeon

2003-06-21 Thread leahcim
On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote: > Which programs/demos/games could/should be tested as > they make use of the 3rd texture unit? There was a patch on the list ages ago (before a lot of the new stuff like TCL / vtxfmt was added) http://marc.theaimsgroup.com/?l=dr

[Dri-devel] 3rd TMU on radeon

2003-06-21 Thread Andreas Stenglein
I tried to get the 3rd TMU working on radeon, and with this patch it works at least without hw-TCL for multiarb.c from Mesa/demos. (RADEON_TCL_FORCE_DISABLE=1) With hw-TCL the 3rd texture is visible, but isnt rotating. The patch also includes some code for the kernelmodule for cube-textures on ra

[Dri-devel] Your buglist for The XFree86 Project's Bugzilla needs attention.

2003-06-21 Thread bugadmin
[This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugs.xfree86.org/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at th

Re: [Dri-devel] Radeon hardware cursor

2003-06-21 Thread Michel Dänzer
[ This is OT for dri-devel, please follow up elsewhere ] On Fri, 2003-06-20 at 18:33, Jon Smirl wrote: > I'm looking at the ARGB code in the new driver. But > when the card powers on it seems to be in mono curosor > mode, how do you switch it to ARGB mode? I haven't > been able to locate where t