> On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> > Which programs/demos/games could/should be tested as
> > they make use of the 3rd texture unit?
>
> There was a patch on the list ages ago (before a lot of
> the new stuff like TCL / vtxfmt was added)
>
> http://marc.theaim
This question id aimed primary to Dave Jones, as I found an
interesting message from him in this mail-list, but can be also
interesting to all Radeon IGP victims.
> From: Dave Jones <[EMAIL PROTECTED]>
> Re: Reverse engineering Windows Radeon IGP320/340 driver?
> 2003-06-10 03:18
>
The Gamma DRM driver is quite peculiar in several aspects. I'd like to
know if those differences are result of experiments which might be worth
to generalise to other drivers or if instead it's mostly deprecated and
should be made more equal to the others.
For one instance, the Gamma is the only o
On Sat, Jun 21, 2003 at 08:44:00PM +0600, Dimitry N. Naldaev wrote:
> Hi
>
> What does stencil, tile and other terms mean?
> What I need read to entilgtenment?
http://www.opengl.org/developers/documentation/index.html
--
Michael.
---
This
Hi
What does stencil, tile and other terms mean?
What I need read to entilgtenment?
---
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Hi all,
I am a Wine developper working on OpenGL and Direct3D support. We sometimes
receive bug reports about Wine not working properly on the DRI, mostly
linked to corrupted textures.
The big problem is that my main development box has only some old NVIDIA
hardware (a TNT2U) so I can only test w
On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> Which programs/demos/games could/should be tested as
> they make use of the 3rd texture unit?
There was a patch on the list ages ago (before a lot of
the new stuff like TCL / vtxfmt was added)
http://marc.theaimsgroup.com/?l=dr
I tried to get the 3rd TMU working on radeon,
and with this patch it works at least
without hw-TCL for multiarb.c from Mesa/demos.
(RADEON_TCL_FORCE_DISABLE=1)
With hw-TCL the 3rd texture is visible, but
isnt rotating.
The patch also includes some code for the
kernelmodule for cube-textures on ra
[This e-mail has been automatically generated.]
You have one or more bugs assigned to you in the Bugzilla
bugsystem (http://bugs.xfree86.org/) that require
attention.
All of these bugs are in the NEW state, and have not been touched
in 7 days or more. You need to take a look at th
[ This is OT for dri-devel, please follow up elsewhere ]
On Fri, 2003-06-20 at 18:33, Jon Smirl wrote:
> I'm looking at the ARGB code in the new driver. But
> when the card powers on it seems to be in mono curosor
> mode, how do you switch it to ARGB mode? I haven't
> been able to locate where t
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