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Also note that the FAQ on the website is out of
date and the instruction for enabling PCIGART for radeons seems no-longer valid.
I haven't worked out the new way so if someone knows, can you please let me
know.
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I have a radeon 9000 pci, last time I tried it with
cvs (6 months ago) it compiled and worked ok (even helkped a little to get it
working), I decided to try again to see if the rendering issues were solved as I
noticed some improvements on this list (and others mentioning improovements with
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On Fri, Jun 13, 2003 at 05:02:36PM -0300, Maximo wrote:
> José,
>
> I think i already read this FAQ twice, at least the sections where
> i think it was important, i'm not afraid of reading documentation neither
> FAQs, but i didn't understand it completlly, probably because of the
> lan
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On Fri, 2003-06-13 at 21:29, Alex Deucher wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > On Wed, 2003-06-11 at 21:47, Alex Deucher wrote:
>
> > > As background, mergedfb provides a single framebuffer with two
> > > viewports looking into it. HW accelerated 3D works fine on both
> > hea
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On Thu, Jun 12, 2003 at 04:54:47PM -0600, Brian Paul wrote:
|
| An ARB extension for NPOT 1D, 2D, 3D and cube textures is coming.
| Parameterized texture coordinates (i.e. [0,1] range) will be used,
| rather than [0,w]x[0,h] like GL_NV_texture_rectangle.
There's interest in supporting non-norma
José,
I think i already read this FAQ twice, at least the sections where
i think it was important, i'm not afraid of reading documentation neither
FAQs, but i didn't understand it completlly, probably because of the
language since english is not my native language. Witch one works direc
--- Michel D�nzer <[EMAIL PROTECTED]> wrote:
> On Wed, 2003-06-11 at 21:47, Alex Deucher wrote:
> > I've had several reports of DRI not working after a screen resize
> using
> > mergedfb code. I haven't really had time to tackle it, and
> > unfortunately, i'm not real familiar with how DRI int
Jacek Popławski wrote:
I am trying to understand DRI source, now from start, i.e. from OpenGL calls.
I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is
stream build there, but where it's readed?
For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep who
On Fri, Jun 13, 2003 at 10:12:14AM -0700, Linus Torvalds wrote:
> On Fri, 13 Jun 2003, Philip Armstrong wrote:
> > Fwiw I see these symptoms too on a radeon mobile equipped laptop
> > running UT200x -- but only if the original X desktop size is the full
> > 1600x1200 (running UT at 800x600). If I s
I am trying to understand DRI source, now from start, i.e. from OpenGL calls.
I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is
stream build there, but where it's readed?
For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep whole
DRI source and can'
On Wed, 2003-06-11 at 21:47, Alex Deucher wrote:
> I've had several reports of DRI not working after a screen resize using
> mergedfb code. I haven't really had time to tackle it, and
> unfortunately, i'm not real familiar with how DRI interacts with a mode
> change or xrandr.
AFAIK it doesn't c
On Fri, 13 Jun 2003, Philip Armstrong wrote:
>
> Fwiw I see these symptoms too on a radeon mobile equipped laptop
> running UT200x -- but only if the original X desktop size is the full
> 1600x1200 (running UT at 800x600). If I start X at 800x600 and then
> start UT, I get no texture flickering a
On Fri, 13 Jun 2003, Roland Scheidegger wrote:
>
> (This could be related to the same bug as the one seen in nwn, as
> decreasing the cmd_buf size fixes the problem for me just as well,
> though I still have no idea why).
I wonder if this is related to the flickering problem I saw on i845, and
Hi,
I'm really interested but my knowledge about coding a driver is
too limited, i would need some help first before doing any conding.
bye.
Max.
At 12:54 PM 13/6/2003, Andreas Karrenbauer wrote:
José Fonseca wrote:
The second one is if there is anyone working on savage4
drivers
José,
Thank you for the answer and i really want to help developing the
savage drivers even not knowing much about coding drivers but I will try to
learn, until i can walk by my own feet I will appreciate some help.
I read some FAQs and DOCs on dri.sourceforge.net but i'm still
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José Fonseca wrote:
The second one is if there is anyone working on savage4 drivers,
The Savage driver was started by me but I've haven't worked on it for a
long time. Andreas Karrenbauer has step in and made alot of work on the
DDX and bootstraped the DRM but there hasn't been any
Am 2003.06.13 17:00:20 +0200 schrieb(en) Keith Whitwell:
Andreas Stenglein wrote:
[...]
btw. heres also a patch for mplayer vo_gl.c which uses
GL_NV_texture_rectangle.
I sent a (sligtly) older version to mplayer-dev-eng, but
unfortunately it
got caught by some filter/ wasnt released by the mailin
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Keith Whitwell wrote:
Hollis Blanchard wrote:
On Wednesday, Jun 4, 2003, at 17:45 US/Central, José Fonseca wrote:
On Wed, Jun 04, 2003 at 05:17:52PM -0500, Hollis Blanchard wrote:
This is what the Stanford checker turned up recently when analyzing the
copy_to/from_user calls in the Linux kernel:
Andreas Stenglein wrote:
while trying to activate the 3rd TMU on radeon
I discovered that "txr" states get emitted even
in the yuvsqare (and multiarb) demo
(which use only standard textures):
(RADEON_DEBUG=state and yuvsqare demo:)
radeonBindTexture( 0x8132dc8 ) unit=0
radeonEmitState
radeonEm
while trying to activate the 3rd TMU on radeon
I discovered that "txr" states get emitted even
in the yuvsqare (and multiarb) demo
(which use only standard textures):
(RADEON_DEBUG=state and yuvsqare demo:)
radeonBindTexture( 0x8132dc8 ) unit=0
radeonEmitState
radeonEmitState - lost context
em
Martin Spott <[EMAIL PROTECTED]> wrote:
> I applied both of Jose's patches and loaded the 'radeon' module with
> drm_opts=debug as suggested my Michel. I attached the compressed debug
> output from loading the module until X server startup that I found in
> /var/log/messages.
BTW, I forgot to men
> Content-Disposition: attachment; filename="drm_agp-debug2.diff"
I applied both of Jose's patches and loaded the 'radeon' module with
drm_opts=debug as suggested my Michel. I attached the compressed debug
output from loading the module until X server startup that I found in
/var/log/messages.
If
[This e-mail has been automatically generated.]
You have one or more bugs assigned to you in the Bugzilla
bugsystem (http://bugs.xfree86.org/) that require
attention.
All of these bugs are in the NEW state, and have not been touched
in 7 days or more. You need to take a look at th
I forgot to mention to take a peek into the list archives for more
information about the Savage driver state:
http://marc.theaimsgroup.com/?l=dri-devel&w=2&r=1&s=savage&q=b
On Fri, Jun 13, 2003 at 10:12:08AM +0100, José Fonseca wrote:
> On Fri, Jun 13, 2003 at 12:10:10AM -0300, Maximo wrote:
> >
On Fri, Jun 13, 2003 at 12:10:10AM -0300, Maximo wrote:
> I'm new here and i don't know much about developing drivers but i
> really would like to learn, and i'm sorry for the silly questions that i
> may ask.
>
> The first question is about building the binaries after getting
>
On Fri, Jun 13, 2003 at 02:46:29AM +0200, Roland Scheidegger wrote:
> I've just noticed there is some flickering going on with the ut2k3 demo.
> It's not always very visible, but for instance if I run the
> botmatch-anubis.sh benchmark it's very noticeable - the bots heavily
> "blink" in all colo
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