José Fonseca wrote:
On Sat, Mar 22, 2003 at 06:55:08PM +, Keith Whitwell wrote:
Brian Paul wrote:
Unfortunately, we can't change this without breaking the current libGL /
driver ABI. I'm _really_ hesitant to go there.
Oh wow, I missed this. (I've been sleeping really badly lately &
everyt
On Sat, Mar 22, 2003 at 06:55:08PM +, Keith Whitwell wrote:
> Brian Paul wrote:
> >Unfortunately, we can't change this without breaking the current libGL /
> >driver ABI. I'm _really_ hesitant to go there.
>
> Oh wow, I missed this. (I've been sleeping really badly lately &
> everything's
On Sat, Mar 22, 2003 at 10:38:12AM -0700, Brian Paul wrote:
>
> OK, I'm getting caught up on email and have read through this thread.
> Comments follow, and in subsequent messages...
>
> José Fonseca wrote:
> ...
>
> I'm in favor of this. A while back I introduced code to do this with
> GLcont
Brian Paul wrote:
OK, I'm getting caught up on email and have read through this thread.
Comments follow, and in subsequent messages...
José Fonseca wrote:
As I've been writing the Mesa C++ wrappers I've come across some
dificulties posed by the way the interfaces are exported. As I
progressed I
> > > > > > Also, what's the general mailing list one can subscribe to
> > > > > > receive notifications everytime a bug is open?
> > > > >
> > > > > Currently [EMAIL PROTECTED] gets them all.
> > > >
> > > > [EMAIL PROTECTED] gets notification when a bug is filed on
> > > > sourceforge against
Keith Whitwell wrote:
José Fonseca wrote:
2. On user space, the current drivers are structured (with some
exceptions not relevent now) as follows:
Client application
| |
v v
glapiGLX
| |
v v
Mesa DRI
| |
v v
OK, I'm getting caught up on email and have read through this thread.
Comments follow, and in subsequent messages...
José Fonseca wrote:
As I've been writing the Mesa C++ wrappers I've come across some
dificulties posed by the way the interfaces are exported. As I
progressed I started to realize
MichaelM wrote:
Here's a stack trace. It looks like the problem is with the pageflipping code.
I think I'll disable it for now, unless it's only gears that gets hurt by it.
Program received signal SIGINT, Interrupt.
0x401e47b1 in nanosleep () from /lib/libc.so.6
(gdb) backtrace
#0 0x401e47b1 in
Here's a stack trace. It looks like the problem is with the pageflipping code.
I think I'll disable it for now, unless it's only gears that gets hurt by it.
Program received signal SIGINT, Interrupt.
0x401e47b1 in nanosleep () from /lib/libc.so.6
(gdb) backtrace
#0 0x401e47b1 in nanosleep () fr
MichaelM wrote:
I just checked the logs, and there was no such message, even though what you
descibed seems the most logical reason.
The problem doesn't bother me (i can play games now =) ), but the fact that's
its there may be of concern for others ...
Hmm. Just to doublecheck, can you post the
Here you go:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
cl
On Sat, Mar 22, 2003 at 01:25:36PM +, MichaelM wrote:
> Hi.
> I've recently bought an ATI radeon 9100 pro. I've installed, played around
> with it, and have noticed something strange. Though I can play 3d games such
> as UT and quake3 with excellent frame-rates, running something like gears
I just checked the logs, and there was no such message, even though what you
descibed seems the most logical reason.
The problem doesn't bother me (i can play games now =) ), but the fact that's
its there may be of concern for others ...
On Sat, 22 Mar 2003 01:30 pm, you wrote:
> MichaelM wrote:
MichaelM wrote:
Hi.
I've recently bought an ATI radeon 9100 pro. I've installed, played around
with it, and have noticed something strange. Though I can play 3d games such
as UT and quake3 with excellent frame-rates, running something like gears
will only get me 80 FPS.
What's up with that? I'm
Hi.
I've recently bought an ATI radeon 9100 pro. I've installed, played around
with it, and have noticed something strange. Though I can play 3d games such
as UT and quake3 with excellent frame-rates, running something like gears
will only get me 80 FPS.
What's up with that? I'm currently using
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