Re: [Mesa3d-dev] Re: [Dri-devel] Comoditize Mesa's driver interfaces.

2003-03-22 Thread Keith Whitwell
José Fonseca wrote: On Sat, Mar 22, 2003 at 06:55:08PM +, Keith Whitwell wrote: Brian Paul wrote: Unfortunately, we can't change this without breaking the current libGL / driver ABI. I'm _really_ hesitant to go there. Oh wow, I missed this. (I've been sleeping really badly lately & everyt

Re: [Mesa3d-dev] Re: [Dri-devel] Comoditize Mesa's driver interfaces.

2003-03-22 Thread José Fonseca
On Sat, Mar 22, 2003 at 06:55:08PM +, Keith Whitwell wrote: > Brian Paul wrote: > >Unfortunately, we can't change this without breaking the current libGL / > >driver ABI. I'm _really_ hesitant to go there. > > Oh wow, I missed this. (I've been sleeping really badly lately & > everything's

Re: [Mesa3d-dev] Re: [Dri-devel] Comoditize Mesa's driver interfaces.

2003-03-22 Thread José Fonseca
On Sat, Mar 22, 2003 at 10:38:12AM -0700, Brian Paul wrote: > > OK, I'm getting caught up on email and have read through this thread. > Comments follow, and in subsequent messages... > > José Fonseca wrote: > ... > > I'm in favor of this. A while back I introduced code to do this with > GLcont

Re: [Dri-devel] Comoditize Mesa's driver interfaces.

2003-03-22 Thread Keith Whitwell
Brian Paul wrote: OK, I'm getting caught up on email and have read through this thread. Comments follow, and in subsequent messages... José Fonseca wrote: As I've been writing the Mesa C++ wrappers I've come across some dificulties posed by the way the interfaces are exported. As I progressed I

[Dri-devel] Re: XFree86 bugzilla available

2003-03-22 Thread Smitty
> > > > > > Also, what's the general mailing list one can subscribe to > > > > > > receive notifications everytime a bug is open? > > > > > > > > > > Currently [EMAIL PROTECTED] gets them all. > > > > > > > > [EMAIL PROTECTED] gets notification when a bug is filed on > > > > sourceforge against

Re: [Mesa3d-dev] Re: [Dri-devel] Comoditize Mesa's driver interfaces.

2003-03-22 Thread Brian Paul
Keith Whitwell wrote: José Fonseca wrote: 2. On user space, the current drivers are structured (with some exceptions not relevent now) as follows: Client application | | v v glapiGLX | | v v Mesa DRI | | v v

Re: [Dri-devel] Comoditize Mesa's driver interfaces.

2003-03-22 Thread Brian Paul
OK, I'm getting caught up on email and have read through this thread. Comments follow, and in subsequent messages... José Fonseca wrote: As I've been writing the Mesa C++ wrappers I've come across some dificulties posed by the way the interfaces are exported. As I progressed I started to realize

Re: [Dri-devel] performance oddities

2003-03-22 Thread Keith Whitwell
MichaelM wrote: Here's a stack trace. It looks like the problem is with the pageflipping code. I think I'll disable it for now, unless it's only gears that gets hurt by it. Program received signal SIGINT, Interrupt. 0x401e47b1 in nanosleep () from /lib/libc.so.6 (gdb) backtrace #0 0x401e47b1 in

Re: [Dri-devel] performance oddities

2003-03-22 Thread MichaelM
Here's a stack trace. It looks like the problem is with the pageflipping code. I think I'll disable it for now, unless it's only gears that gets hurt by it. Program received signal SIGINT, Interrupt. 0x401e47b1 in nanosleep () from /lib/libc.so.6 (gdb) backtrace #0 0x401e47b1 in nanosleep () fr

Re: [Dri-devel] performance oddities

2003-03-22 Thread Keith Whitwell
MichaelM wrote: I just checked the logs, and there was no such message, even though what you descibed seems the most logical reason. The problem doesn't bother me (i can play games now =) ), but the fact that's its there may be of concern for others ... Hmm. Just to doublecheck, can you post the

Re: [Dri-devel] performance oddities

2003-03-22 Thread MichaelM
Here you go: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 cl

Re: [Dri-devel] performance oddities

2003-03-22 Thread José Fonseca
On Sat, Mar 22, 2003 at 01:25:36PM +, MichaelM wrote: > Hi. > I've recently bought an ATI radeon 9100 pro. I've installed, played around > with it, and have noticed something strange. Though I can play 3d games such > as UT and quake3 with excellent frame-rates, running something like gears

Re: [Dri-devel] performance oddities

2003-03-22 Thread MichaelM
I just checked the logs, and there was no such message, even though what you descibed seems the most logical reason. The problem doesn't bother me (i can play games now =) ), but the fact that's its there may be of concern for others ... On Sat, 22 Mar 2003 01:30 pm, you wrote: > MichaelM wrote:

Re: [Dri-devel] performance oddities

2003-03-22 Thread Keith Whitwell
MichaelM wrote: Hi. I've recently bought an ATI radeon 9100 pro. I've installed, played around with it, and have noticed something strange. Though I can play 3d games such as UT and quake3 with excellent frame-rates, running something like gears will only get me 80 FPS. What's up with that? I'm

[Dri-devel] performance oddities

2003-03-22 Thread MichaelM
Hi. I've recently bought an ATI radeon 9100 pro. I've installed, played around with it, and have noticed something strange. Though I can play 3d games such as UT and quake3 with excellent frame-rates, running something like gears will only get me 80 FPS. What's up with that? I'm currently using