Re: [Dri-devel] PCIGART Radeon AIW support

2002-10-16 Thread Michel Dänzer
On Mit, 2002-10-16 at 23:14, James Fung wrote: > > I'm using an All-In-Wonder Radeon card, and its the PCI version (not AGP). > > I complied the drm radeon.o module, and I editting the radeon_cp.c file to > say #define PCIGART (presumably to try using the PCI GART). You need to do the same in p

Re: [Dri-devel] celestia and multitexture

2002-10-16 Thread Sergey V. Udaltsov
> anyhow i found that it still crashs when one goes to saturn > or any other ringed planet, from searching the forums on celestia i > found that it seems to be due to multitexture problems in dri or mesa BTW, I can confirm. Even with old (gcc296) binaries I have the same problem with Saturn and ot

[Dri-devel] PCIGART Radeon AIW support

2002-10-16 Thread James Fung
Hi. I'm using an All-In-Wonder Radeon card, and its the PCI version (not AGP). I complied the drm radeon.o module, and I editting the radeon_cp.c file to say #define PCIGART (presumably to try using the PCI GART). If I just insmod radeon.o and not agpgart.o, then I get: (II) RADEON(0): [drm] c

Re: [Dri-devel] Backing store on Radeon?

2002-10-16 Thread Ian Romanick
On Wed, Oct 16, 2002 at 01:07:16AM +0200, Michel Dänzer wrote: > On Die, 2002-10-15 at 20:30, Ian Romanick wrote: > > Warning: ignorant questions on the way... > > > > I've gotten some questions from a couple of people about backing store with > > DRI, on the R100 driver specifically. Because my

[Dri-devel] Re: [Dri-users] mach64 DMA on PPC

2002-10-16 Thread Leif Delgass
On Wed, 16 Oct 2002, Colin Leroy wrote: > Hi, > > ok, I made a few more tests about why dma doesn't work on ppc. > I made mmio-mode dump ring info in mach64_ring_idle when everything was > fine, and compared with the mach64_do_wait_for_idle failing in dma mode. > > I found some differences in t

Re: [Dri-devel] drm_write_string: debug, or neccessary?

2002-10-16 Thread Keith Whitwell
Philip Brown wrote: > I note that the apparent sole purpose for drm_write_string() is to > record context switches in a buffer, which can be read by processes > doing userland read() calls on the drm dev. > Is this for debug purposes only? Probably. I didn't know it was there... Keith -

Re: [Dri-devel] why so many contexts?

2002-10-16 Thread Dieter Nützel
Am Mittwoch, 16. Oktober 2002 10:05 schrieb Keith Whitwell: > Philip Brown wrote: > > If I'm reading the drm source right, there seems to be either > > 32,000 or 64,000 contexts provided for, with the ctxbitmap routines. > > > > Isnt that overkill for typical use? Wont the average user tend to hav

Re: [Dri-devel] r200 and libxaa

2002-10-16 Thread Adam Duck
> "Simon" == Simon Bland <[EMAIL PROTECTED]> writes: Simon> I've seen ppl mention the libxaa.a from Fonseca seems to fix the problem Simon> with the screen blanking. Thing is I can't seem to find this libxaa.. Simon> Can anyone point me in the right direction for this? And can any

Re: [Dri-devel] Mesa 4.1 branch

2002-10-16 Thread Stefan Lange
[...] >> hmm, that's odd. I still get floating point exceptions for almost >> every GL-app. with TCL disabled. >> >> Demos that _do_ work with TCL disabled include: >> clearspd, drawpix, gamma, glinfo, lodbias, readpix, winpos >> >> Maybe this can give you a clue, why some are working and some ar

[Dri-devel] drm_write_string: debug, or neccessary?

2002-10-16 Thread Philip Brown
I note that the apparent sole purpose for drm_write_string() is to record context switches in a buffer, which can be read by processes doing userland read() calls on the drm dev. Is this for debug purposes only? --- This sf.net email is spons

Re: [Dri-devel] r200 and libxaa

2002-10-16 Thread José Fonseca
On Wed, Oct 16, 2002 at 04:52:59PM +1000, Simon Bland wrote: >I've seen ppl mention the libxaa.a from Fonseca seems to fix the problem >with the screen blanking. Thing is I can't seem to find this libxaa.. >Can anyone point me in the right direction for this? And can anyone >confirm that this does

Re: [Dri-devel] why so many contexts?

2002-10-16 Thread Keith Whitwell
Philip Brown wrote: > If I'm reading the drm source right, there seems to be either > 32,000 or 64,000 contexts provided for, with the ctxbitmap routines. > > Isnt that overkill for typical use? Wont the average user tend to have > MAYBE 5 or 10 active contexts at a time, and no more than that?

[Dri-devel] why so many contexts?

2002-10-16 Thread Philip Brown
If I'm reading the drm source right, there seems to be either 32,000 or 64,000 contexts provided for, with the ctxbitmap routines. Isnt that overkill for typical use? Wont the average user tend to have MAYBE 5 or 10 active contexts at a time, and no more than that? --