[Dri-devel] Re: Ring lockups on mach64

2002-06-09 Thread Leif Delgass
On Mon, 10 Jun 2002, José Fonseca wrote: > On 2002.06.10 00:53 Leif Delgass wrote: > > On Sun, 9 Jun 2002, José Fonseca wrote: > > > > > Leif, > > > > > > I have had some problems with the DMA code (not just now but since the > > > beginning of the week). Sometimes get lockups and some crashes q

Re: [Dri-devel] Mach64 bugs or just unsupported features?

2002-06-09 Thread Leif Delgass
On Sun, 9 Jun 2002, Leif Delgass wrote: > On Sun, 9 Jun 2002, David Bronaugh wrote: > > > Hey all, > > > > I was playing quake3 on my laptop here (which has a 3D Rage Pro chip) > > and noticed a few problems with the rendering. Here are comparison shots > > (taken with identical settings) on my

[Dri-devel] Re: Ring lockups on mach64

2002-06-09 Thread José Fonseca
On 2002.06.10 00:53 Leif Delgass wrote: > On Sun, 9 Jun 2002, José Fonseca wrote: > > > Leif, > > > > I have had some problems with the DMA code (not just now but since the > > beginning of the week). Sometimes get lockups and some crashes quite > > easily, others I get bored of jumping around in

Re: [Dri-devel] Mach64 bugs or just unsupported features?

2002-06-09 Thread Leif Delgass
On Sun, 9 Jun 2002, David Bronaugh wrote: > Hey all, > > I was playing quake3 on my laptop here (which has a 3D Rage Pro chip) > and noticed a few problems with the rendering. Here are comparison shots > (taken with identical settings) on my TNT2 and on the Mach64-based card: > > http://bronaug

[Dri-devel] Re: Ring lockups on mach64

2002-06-09 Thread Leif Delgass
On Sun, 9 Jun 2002, José Fonseca wrote: > Leif, > > I have had some problems with the DMA code (not just now but since the > beginning of the week). Sometimes get lockups and some crashes quite > easily, others I get bored of jumping around in UT waiting for something > bad to happen. Anythi

[Dri-devel] Re: Ring lockups on mach64

2002-06-09 Thread José Fonseca
On 2002.06.09 23:32 José Fonseca wrote: > ... > > The feeling I get from this is that we are writing to pending buffers > causing the engine to lock. But I don't see how... This only happened in > my testbox (which is rather slow). Have you experienced anything like > this? > > ... I forgot

[Dri-devel] Ring lockups on mach64

2002-06-09 Thread José Fonseca
Leif, I have had some problems with the DMA code (not just now but since the beginning of the week). Sometimes get lockups and some crashes quite easily, others I get bored of jumping around in UT waiting for something bad to happen. But finally I got something - please look at the attached d

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Mike Mestnik
--- Leif Delgass <[EMAIL PROTECTED]> wrote: > On Sun, 9 Jun 2002, Michael wrote: > > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote: > > > > > I don't forsee a bi

[Dri-devel] Mach64 bugs or just unsupported features?

2002-06-09 Thread David Bronaugh
Hey all, I was playing quake3 on my laptop here (which has a 3D Rage Pro chip) and noticed a few problems with the rendering. Here are comparison shots (taken with identical settings) on my TNT2 and on the Mach64-based card: http://bronaugh.linuxboxen.org/q3dm1_tnt2.jpg http://bronaugh.linuxbo

[Dri-devel] Backtrace from hung GL app (tdfx)

2002-06-09 Thread Steven Walter
Occasionally, I'll get an OpenGL app (almost always a screensaver) that will freeze up, leaving the console unusable. Numlock doesn't toggle, etc. If I log in via serial console and kill the app, then all is well. This seems to happen once every day or two. Recently, I got a debuggable build of

Re: [Dri-devel] The Weather Channel Funding Radeon 8500 Support

2002-06-09 Thread Al Tobey
I could give a few guesses as to why WC has an interest in 8500 support - I spent a couple years with a meteorologist in college: * meteorological calculations use _A LOT_ of CPU power - Linux probably saves them gobs of money e.g. beowuf, mosix, chromium * Linux is becoming more popular in mete

Re: [Dri-devel] texture compression and a thing to add to the driversupport list.

2002-06-09 Thread Leif Delgass
On Sun, 9 Jun 2002, Michael wrote: > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote: > > > > I don't forsee a big problem performance wise if the textures are mangled >

Re: [Dri-devel] The Weather Channel Funding Radeon 8500 Support

2002-06-09 Thread Michael
On Sat, Jun 08, 2002 at 10:16:21PM -0600, Jens Owen wrote: > Timothee Besset wrote: > > > > That is great news. I was about to inquire about those recently released > > FireGL drivers that are said to work with the 8500. Is the developement of > > those drivers related in any way to TG? > > AFAI

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Mike Mestnik
--- Michael <[EMAIL PROTECTED]> wrote: > On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote: > > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > > > Are there any cards or drivers that actually upload textures every

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Michael
On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote: > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > > Are there any cards or drivers that actually upload textures every frame? > > > > I don't know any technical detai

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Mike Mestnik
--- Jacek Pop³awski <[EMAIL PROTECTED]> wrote: > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > Are there any cards or drivers that actually upload textures every frame? > > I don't know any technical details, but AFAIK some emulators (snes9x? xmame?) > draw virtual screen on t

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread José Fonseca
On 2002.06.09 08:41 Jacek Popławski wrote: > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > > Are there any cards or drivers that actually upload textures every > frame? > > I don't know any technical details, but AFAIK some emulators (snes9x? > xmame?) > draw virtual screen on t

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Michael
On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote: > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote: > > > I don't forsee a big problem performance wise if the textures are mangled > > > during the loading stage, but I'm still

Re: [Dri-devel] texture compression and a thing to add to the driver support list.

2002-06-09 Thread Jacek Popławski
On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: > Are there any cards or drivers that actually upload textures every frame? I don't know any technical details, but AFAIK some emulators (snes9x? xmame?) draw virtual screen on texture. And animation is smooth. ___