On Mon, 10 Jun 2002, José Fonseca wrote:
> On 2002.06.10 00:53 Leif Delgass wrote:
> > On Sun, 9 Jun 2002, José Fonseca wrote:
> >
> > > Leif,
> > >
> > > I have had some problems with the DMA code (not just now but since the
> > > beginning of the week). Sometimes get lockups and some crashes q
On Sun, 9 Jun 2002, Leif Delgass wrote:
> On Sun, 9 Jun 2002, David Bronaugh wrote:
>
> > Hey all,
> >
> > I was playing quake3 on my laptop here (which has a 3D Rage Pro chip)
> > and noticed a few problems with the rendering. Here are comparison shots
> > (taken with identical settings) on my
On 2002.06.10 00:53 Leif Delgass wrote:
> On Sun, 9 Jun 2002, José Fonseca wrote:
>
> > Leif,
> >
> > I have had some problems with the DMA code (not just now but since the
> > beginning of the week). Sometimes get lockups and some crashes quite
> > easily, others I get bored of jumping around in
On Sun, 9 Jun 2002, David Bronaugh wrote:
> Hey all,
>
> I was playing quake3 on my laptop here (which has a 3D Rage Pro chip)
> and noticed a few problems with the rendering. Here are comparison shots
> (taken with identical settings) on my TNT2 and on the Mach64-based card:
>
> http://bronaug
On Sun, 9 Jun 2002, José Fonseca wrote:
> Leif,
>
> I have had some problems with the DMA code (not just now but since the
> beginning of the week). Sometimes get lockups and some crashes quite
> easily, others I get bored of jumping around in UT waiting for something
> bad to happen.
Anythi
On 2002.06.09 23:32 José Fonseca wrote:
> ...
>
> The feeling I get from this is that we are writing to pending buffers
> causing the engine to lock. But I don't see how... This only happened in
> my testbox (which is rather slow). Have you experienced anything like
> this?
>
> ...
I forgot
Leif,
I have had some problems with the DMA code (not just now but since the
beginning of the week). Sometimes get lockups and some crashes quite
easily, others I get bored of jumping around in UT waiting for something
bad to happen.
But finally I got something - please look at the attached d
--- Leif Delgass <[EMAIL PROTECTED]> wrote:
> On Sun, 9 Jun 2002, Michael wrote:
>
> > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote:
> > > > > I don't forsee a bi
Hey all,
I was playing quake3 on my laptop here (which has a 3D Rage Pro chip) and noticed a
few problems with the rendering. Here are comparison shots (taken with identical
settings) on my TNT2 and on the Mach64-based card:
http://bronaugh.linuxboxen.org/q3dm1_tnt2.jpg
http://bronaugh.linuxbo
Occasionally, I'll get an OpenGL app (almost always a screensaver) that
will freeze up, leaving the console unusable. Numlock doesn't toggle,
etc. If I log in via serial console and kill the app, then all is well.
This seems to happen once every day or two.
Recently, I got a debuggable build of
I could give a few guesses as to why WC has an interest in 8500 support
- I spent a couple years with a meteorologist in college:
* meteorological calculations use _A LOT_ of CPU power - Linux probably
saves them gobs of money e.g. beowuf, mosix, chromium
* Linux is becoming more popular in mete
On Sun, 9 Jun 2002, Michael wrote:
> On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote:
> > > > I don't forsee a big problem performance wise if the textures are mangled
>
On Sat, Jun 08, 2002 at 10:16:21PM -0600, Jens Owen wrote:
> Timothee Besset wrote:
> >
> > That is great news. I was about to inquire about those recently released
> > FireGL drivers that are said to work with the 8500. Is the developement of
> > those drivers related in any way to TG?
>
> AFAI
--- Michael <[EMAIL PROTECTED]> wrote:
> On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote:
> > --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > > > Are there any cards or drivers that actually upload textures every
On Sun, Jun 09, 2002 at 01:59:52AM -0700, Mike Mestnik wrote:
> --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > > Are there any cards or drivers that actually upload textures every frame?
> >
> > I don't know any technical detai
--- Jacek Pop³awski <[EMAIL PROTECTED]> wrote:
> On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > Are there any cards or drivers that actually upload textures every frame?
>
> I don't know any technical details, but AFAIK some emulators (snes9x? xmame?)
> draw virtual screen on t
On 2002.06.09 08:41 Jacek Popławski wrote:
> On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> > Are there any cards or drivers that actually upload textures every
> frame?
>
> I don't know any technical details, but AFAIK some emulators (snes9x?
> xmame?)
> draw virtual screen on t
On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> --- Jacek Pop?awski <[EMAIL PROTECTED]> wrote:
> > On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote:
> > > I don't forsee a big problem performance wise if the textures are mangled
> > > during the loading stage, but I'm still
On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote:
> Are there any cards or drivers that actually upload textures every frame?
I don't know any technical details, but AFAIK some emulators (snes9x? xmame?)
draw virtual screen on texture. And animation is smooth.
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