On Wed, 2002-06-05 at 01:05, Jens Owen wrote:
>
> Have you seen any clear bugs when the server regenerates?
>
> After Linus asked the questions regarding locking optimizations for the
> Radeon, I decided to explore the current policies in the Radeon driver.
> After building a fully debugable se
Jens Owen wrote:
>
> Kevin E Martin wrote:
> >
> > On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote:
> > > Kevin,
> > >
> > > Have you seen any clear bugs when the server regenerates?
> >
> > Not yet, but I haven't looked yet. The code is not currently in a state
> > that I can test thi
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Kevin E Martin wrote:
>
> On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote:
> > Kevin,
> >
> > Have you seen any clear bugs when the server regenerates?
>
> Not yet, but I haven't looked yet. The code is not currently in a state
> that I can test this, but I will add it to the list of
On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote:
> Kevin,
>
> Have you seen any clear bugs when the server regenerates?
Not yet, but I haven't looked yet. The code is not currently in a state
that I can test this, but I will add it to the list of things for me to
check out.
> After L
:
Well, I built kernel 2.4.18-0.26 (from RH Rawhide SRPM) and got much
trouble.
The worst of it that my vmware does not work any more:( The vm* modules
are built OK but I get OOPS loading them.
Well, but even drm does not work any better. I rebuilt mach64.o again
and still get those "Pe
On Tuesday 04 June 2002 18:53, you wrote:
> Maybe you should start reading about advanced c programming
> technics first? (Okay, Pascal will do the job as well.)
> advanced here means programming with mutexes, semaphores,
> interrupts, object handles, buffering, chaching, memory
I'm supposed to k
Kevin,
Have you seen any clear bugs when the server regenerates?
After Linus asked the questions regarding locking optimizations for the
Radeon, I decided to explore the current policies in the Radeon driver.
After building a fully debugable server and running in a bare bones
environment, I not
Leif,
As I was restructuring part of the DMA submission code I realized that
there is a fault in the NO_BATCH_DISPATCH path. You don't guarantee
that the card doesn't stop at any momment because you've chosen not
check if a change in the last buffer continuation flag is sucessful or
not, and
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Anybody want to swap me a voodoo[2-5] for an ATI Mach64 AGP? I want to
fart around with the voodoo driver for learning experience and could use
one to test with. AGP or PCI is fine.
-Al Tobey
This email and any files tra
Now to the tdfx OpenGL/Mesa 1.3 version string question...
Texture compression was half way working some "months", ago.
Taken from a post to Brian.
[-]
Re: [Dri-devel] Benchmarking with UT?
Von: Dieter Nützel <[EMAIL PROTECTED]>
An: Brian Paul <[EMAIL PROTECTED]>
Kopie: "Dri-devel" <[EMAIL PROTE
On Tuesday 04 June 2002 14:32, Michel Dänzer wrote:
> On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote:
> > I checked out the latest trunk update and found that the textures are
> > broken, now. They are mostly invisible and blue.
> >
> > Maybe I have some compiler/optimization problems because I'
On Tue, 4 Jun 2002, hy0 wrote:
> Thanks for digging into this problem.
> Here are a few more things to try according to your feedback.
I again tried all your suggestions at once, and the lockup still ocurred.
[If it had stopped, I would have done a binary search on the changes.]
I should make
> First, I took a look at the current radeon source,
> but if someone could explain me what the ringbuffer
> and the freelist are, i think i would at least
> be able to imagine something of what's supposed to happen.
Maybe you should start reading about advanced c programming
technics first?
On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote:
>
> I checked out the latest trunk update and found that the textures are broken,
> now. They are mostly invisible and blue.
>
> Maybe I have some compiler/optimization problems because I'm testing some
> better gcc flags for the Athlon.
>
>
On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote:
>
> I checked out the latest trunk update and found that the textures are broken,
> now. They are mostly invisible and blue.
>
> Maybe I have some compiler/optimization problems because I'm testing some
> better gcc flags for the Athlon.
>
> -
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