Re: [Dri-devel] Radeon Clear Bug

2002-06-04 Thread Michel Dänzer
On Wed, 2002-06-05 at 01:05, Jens Owen wrote: > > Have you seen any clear bugs when the server regenerates? > > After Linus asked the questions regarding locking optimizations for the > Radeon, I decided to explore the current policies in the Radeon driver. > After building a fully debugable se

Re: [Dri-devel] Re: Radeon Clear Bug

2002-06-04 Thread Jens Owen
Jens Owen wrote: > > Kevin E Martin wrote: > > > > On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote: > > > Kevin, > > > > > > Have you seen any clear bugs when the server regenerates? > > > > Not yet, but I haven't looked yet. The code is not currently in a state > > that I can test thi

[Dri-devel] refinance now 1053

2002-06-04 Thread CasandraF1053
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[Dri-devel] Re: Radeon Clear Bug

2002-06-04 Thread Jens Owen
Kevin E Martin wrote: > > On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote: > > Kevin, > > > > Have you seen any clear bugs when the server regenerates? > > Not yet, but I haven't looked yet. The code is not currently in a state > that I can test this, but I will add it to the list of

[Dri-devel] Re: Radeon Clear Bug

2002-06-04 Thread Kevin E Martin
On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote: > Kevin, > > Have you seen any clear bugs when the server regenerates? Not yet, but I haven't looked yet. The code is not currently in a state that I can test this, but I will add it to the list of things for me to check out. > After L

Re: [Dri-devel] Mach64: atimisc_drv.o relies on drm

2002-06-04 Thread Sergey V. Udaltsov
: Well, I built kernel 2.4.18-0.26 (from RH Rawhide SRPM) and got much trouble. The worst of it that my vmware does not work any more:( The vm* modules are built OK but I get OOPS loading them. Well, but even drm does not work any better. I rebuilt mach64.o again and still get those "Pe

Re: [Dri-devel] 8500 Drivers

2002-06-04 Thread Peter Soetens (Kaltan)
On Tuesday 04 June 2002 18:53, you wrote: > Maybe you should start reading about advanced c programming > technics first? (Okay, Pascal will do the job as well.) > advanced here means programming with mutexes, semaphores, > interrupts, object handles, buffering, chaching, memory I'm supposed to k

[Dri-devel] Radeon Clear Bug

2002-06-04 Thread Jens Owen
Kevin, Have you seen any clear bugs when the server regenerates? After Linus asked the questions regarding locking optimizations for the Radeon, I decided to explore the current policies in the Radeon driver. After building a fully debugable server and running in a bare bones environment, I not

[Dri-devel] NO_BATCH_DISPATCH path

2002-06-04 Thread José Fonseca
Leif, As I was restructuring part of the DMA submission code I realized that there is a fault in the NO_BATCH_DISPATCH path. You don't guarantee that the card doesn't stop at any momment because you've chosen not check if a change in the last buffer continuation flag is sucessful or not, and

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2002-06-04 Thread creditors will give you money!
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[Dri-devel] Card swap?

2002-06-04 Thread Al Tobey
Anybody want to swap me a voodoo[2-5] for an ATI Mach64 AGP? I want to fart around with the voodoo driver for learning experience and could use one to test with. AGP or PCI is fine. -Al Tobey This email and any files tra

[Dri-devel] tdfx: OpenGL/Mesa 1.3 version? texture compression?

2002-06-04 Thread Dieter Nützel
Now to the tdfx OpenGL/Mesa 1.3 version string question... Texture compression was half way working some "months", ago. Taken from a post to Brian. [-] Re: [Dri-devel] Benchmarking with UT? Von: Dieter Nützel <[EMAIL PROTECTED]> An: Brian Paul <[EMAIL PROTECTED]> Kopie: "Dri-devel" <[EMAIL PROTE

Re: [Dri-devel] trunk: tdfx, textures are all blue and mostly invisible

2002-06-04 Thread Dieter Nützel
On Tuesday 04 June 2002 14:32, Michel Dänzer wrote: > On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote: > > I checked out the latest trunk update and found that the textures are > > broken, now. They are mostly invisible and blue. > > > > Maybe I have some compiler/optimization problems because I'

Re: [Dri-devel] Status of AMD 760MP + Radeon lockups?

2002-06-04 Thread Wayne Whitney
On Tue, 4 Jun 2002, hy0 wrote: > Thanks for digging into this problem. > Here are a few more things to try according to your feedback. I again tried all your suggestions at once, and the lockup still ocurred. [If it had stopped, I would have done a binary search on the changes.] I should make

RE: [Dri-devel] 8500 Drivers

2002-06-04 Thread Alexander Stohr
> First, I took a look at the current radeon source, > but if someone could explain me what the ringbuffer > and the freelist are, i think i would at least > be able to imagine something of what's supposed to happen. Maybe you should start reading about advanced c programming technics first?

Re: [Dri-devel] trunk: tdfx, textures are all blue and mostlyinvisible

2002-06-04 Thread Michel Dänzer
On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote: > > I checked out the latest trunk update and found that the textures are broken, > now. They are mostly invisible and blue. > > Maybe I have some compiler/optimization problems because I'm testing some > better gcc flags for the Athlon. > >

Re: [Dri-devel] trunk: tdfx, textures are all blue and mostlyinvisible

2002-06-04 Thread Michel Dänzer
On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote: > > I checked out the latest trunk update and found that the textures are broken, > now. They are mostly invisible and blue. > > Maybe I have some compiler/optimization problems because I'm testing some > better gcc flags for the Athlon. > > -