[Dri-devel] r128 texture problems

2002-05-27 Thread Ryan C Stallings
Hello, I am new to DRI hacking, and I am looking for some guidance. I am trying to get the Neverwinter Nights Toolset to work under wine (http://nwwine.beergeek.net). I have hacked wine a bit to get it working for most people, but I am having problems with the r128 drivers that other

Re: [Dri-devel] Indirect rendering strangeness / question

2002-05-27 Thread Jens Owen
Brian Paul wrote: > > Mesa should handle rendering into any visual, including overlay planes. That's right, I forgot you upgraded the SW rasterizers to handle just about any visual up to a certain depth. -- /\ Jens Owen/ \/\ _ [EMAIL PROTE

Re: [Dri-devel] pte/highmem changes for DRM kernel modules ...

2002-05-27 Thread Jens Owen
Has anyone taken a peak at these patches? Stefan Dirsch wrote: > > Hi > > Just as introduction. I'm maintaining the XFree86 packages at SuSE and > therefore I'm also responsible for XFree86 4.x/DRI support on SuSE Linux. > > I would like to let you know about some pte/highmem changes in the Su

Re: [Dri-devel] Cards & Specs

2002-05-27 Thread Jens Owen
Tim Rowley wrote: > > Jens Owen wrote: > > It would be interesting to hear more details from their developers > > regarding the comment they put in their README: "If an OpenGL > > application is forcibly terminated by closing the X connection then > > there may be leftovers on the desktop. This

Re: [Dri-devel] A few mach64 tests

2002-05-27 Thread Leif Delgass
Thanks for the report! Concerning textures: the AGP texturing code is kind of a proof-of-concept and isn't very efficient yet. We need to work on reducing the amount of texture swapping that is happening. You can try AGP 2x, use Option "AgpMode" "2" in the Device section of XF86Config. Also,

Re: [Dri-devel] Radeon 7500 lockup

2002-05-27 Thread Tim Smith
On Monday 27 May 2002 8:22 pm, Michael scribed numinously:" > On Sun, May 26, 2002 at 06:50:11PM +0100, Tim Smith wrote: > > The tcl-0-0-branch really doesn't like 2D menus being popped up over > > the 3D drawing area; it locks up after a few of these with or without > > RADEON_NO_TCL and with or

[Dri-devel] Log of today's IRC

2002-05-27 Thread Leif Delgass
x27;s a holiday here in the US, so I don't know how many people we'll get today. May 27 17:05:58 --> jrfonseca (~[EMAIL PROTECTED]) has joined #dri-devel May 27 17:06:04 Hi gang! May 27 17:06:08 jrfonseca: hello May 27 17:06:36 radeon-20020527-linux.i386.tar

[Dri-devel] A few mach64 tests

2002-05-27 Thread Voyageur
Well, here's my small contribution to the mach64 dev (sorry but I'm FAR away beyond you in programming, especially compared to people like Jose,Leif or Linus :)). So with mach64-0-0-4-branch checked out and compiled monday morning (french time), a Mobility M1 with 8Mo, athlon-4 900Mhz, running

Re: [Dri-devel] Mach64 DRM: Permission denied: even for root?

2002-05-27 Thread Leif Delgass
On 27 May 2002, Sergey V. Udaltsov wrote: > Hi all > > Just took the latest (27.05) drm binary snapshot for Mach64. And cannot > get DRI working any more. In XFree86.0.log I see: > > drmOpenDevice: minor is 0 > drmOpenDevice: node name is /dev/dri/card0 > drmOpenDevice: open result is 7, (OK) >

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Keith Whitwell
Ian Molton wrote: > On Mon, 27 May 2002 15:01:47 -0600 > Jens Owen <[EMAIL PROTECTED]> wrote: > > >>1) We loosen security requirements for 3D drivers. This will allow >>far less data copying, memory mapping/unmapping and system calls. >>Many modern graphics chips can have their data managed co

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Ian Molton
On Mon, 27 May 2002 15:01:47 -0600 Jens Owen <[EMAIL PROTECTED]> wrote: > 1) We loosen security requirements for 3D drivers. This will allow > far less data copying, memory mapping/unmapping and system calls. > Many modern graphics chips can have their data managed completely in a > user space

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Jens Owen
José Fonseca wrote: > > On 2002.05.27 16:28 Jens Owen wrote: > > ... > > > > If we do get some type of indirect rendering path working quicker, then > > perhaps we could tighten up these defaults so that the usage model > > required explicit administrative permision to a user before being > > all

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Jens Owen
Keith Packard wrote: > We had a big display-list vs immediate-mode war around 1990 and immediate > mode won. It's just a lot easier to send the whole frame worth of > polygons each time than to try an edit display lists. Of course, this > particular battle was framed by the "scientific visualiz

[Dri-devel] Mach64 DRM: Permission denied: even for root?

2002-05-27 Thread Sergey V. Udaltsov
Hi all Just took the latest (27.05) drm binary snapshot for Mach64. And cannot get DRI working any more. In XFree86.0.log I see: drmOpenDevice: minor is 0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 7, (OK) drmOpenDevice: minor is 0 drmOpenDevice: node name is /dev/d

Re: [Dri-devel] Radeon 7500 lockup

2002-05-27 Thread Michael
On Sun, May 26, 2002 at 06:50:11PM +0100, Tim Smith wrote: > The tcl-0-0-branch really doesn't like 2D menus being popped up over > the 3D drawing area; it locks up after a few of these with or without > RADEON_NO_TCL and with or without page flipping enabled. Following > Michel's suggestion I've

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Keith Packard
Around 18 o'clock on May 27, Keith Whitwell wrote: > I think the multiplayer aspects of the game are a separate issue. Talking > about the difference between a big display list with the whole quake level in > it and the visibility/bsp-tree/whatever-new-technique coding that quake & > other g

Re: [Dri-devel] Indirect rendering strangeness / question

2002-05-27 Thread Brian Paul
Mesa should handle rendering into any visual, including overlay planes. I think we just have to add some missing bits to the server-side GLX/Mesa code to support overlay rendering. But I don't have any hardware (such as FireGL) to test/fix this. Stand-alone Mesa has supported overlay rendering

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Keith Whitwell
> From a game standpoint, think "quake engine". The actual game doesn't need >>>to tell the GX engine everything over and over again all the time. It >>>tells it the basic stuff once, and then it just says "render me". You >>>don't need DRI for sending the "render me" command, you need DRI b

Re: [Dri-devel] Re: DRI FAQ

2002-05-27 Thread roussel jerome
Ian Molton wrote: >On Mon, 27 May 2002 15:53:49 +0200 >roussel jerome <[EMAIL PROTECTED]> wrote: > >>I am translating the DRI FAQ in french and I am trying do correct it >>or simplify it. >> > >Do bear in mind that I am re-doing the website. > >I will accept any other translations of documents yo

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Linus Torvalds
On Mon, 27 May 2002, Keith Whitwell wrote: > Linus Torvalds wrote: > > > > Much heavier. For some yet unexplained reason, a P4 takes about 1us to do > > a simple system call. That's on a 1.8GHz system, so it basically implies > > that a P4 takes 1800 cycles to do a "int 0x80 + iret", which is j

Re: [Dri-devel] Re: DRI FAQ

2002-05-27 Thread Ian Molton
On Mon, 27 May 2002 15:53:49 +0200 roussel jerome <[EMAIL PROTECTED]> wrote: > > I am translating the DRI FAQ in french and I am trying do correct it > or simplify it. Do bear in mind that I am re-doing the website. I will accept any other translations of documents you wish to do also. __

Re: [Dri-devel] g++-3.0 fix for lib/GLU/libnurbs/nurbtess/quicksort.cc

2002-05-27 Thread Brian Paul
Alexander Stohr wrote: > > Good fix Felix. > > I do "hate" local function prototypes. > Its just bad coding style and laziness. > Further it shows a critical lack of > knowledge for the header file organisation. > > They are never verified against the > implementation by the compiler and > migh

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread José Fonseca
On 2002.05.27 16:28 Jens Owen wrote: > ... > > If we do get some type of indirect rendering path working quicker, then > perhaps we could tighten up these defaults so that the usage model > required explicit administrative permision to a user before being > allowed access to direct rendering. >

Re: [Dri-devel] g++-3.0 fix for lib/GLU/libnurbs/nurbtess/quicksort.cc

2002-05-27 Thread Brian Paul
Felix Kühling wrote: > > Hi, > > I had trouble when compiling DRI with g++ 3.0.4 and -O3 related to > function inlining. The function swap is declared static globally in > quicksort.cc. In function quicksort it is redeclared. The redeclaration > prevents g++ from inlining the swap function. Inst

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Jens Owen
Keith Whitwell wrote: > > Linus Torvalds wrote: > > > > On Mon, 27 May 2002, Jens Owen wrote: > > > >>This is an education for me, too. Thanks for the info. Any idea how > >>heavy IOCTL's are on a P4? > >> > > > > Much heavier. For some yet unexplained reason, a P4 takes about 1us to do > > a s

Re: [Dri-devel] Re: DRI FAQ

2002-05-27 Thread José Fonseca
On 2002.05.27 14:53 roussel jerome wrote: > Hello > > > I am translating the DRI FAQ in french and I am trying do correct it or > simplify it. I don't really understand why there is 2 parts on Mesa: one > on Mesa 3.4 and one on 4.x because there are very similar. I don't > really see what are

[Dri-devel] Re: DRI FAQ

2002-05-27 Thread roussel jerome
Hello I am translating the DRI FAQ in french and I am trying do correct it or simplify it. I don't really understand why there is 2 parts on Mesa: one on Mesa 3.4 and one on 4.x because there are very similar. I don't really see what are the differences because it is too long. It would be be

Re: [Dri-devel] Radeon 7500 lockup

2002-05-27 Thread Alan Hourihane
On Sun, May 26, 2002 at 01:22:46PM -0400, David Dawes wrote: > On Fri, May 24, 2002 at 01:54:52PM -0700, Keith Packard wrote: > > >We have an agreement in principle for DRI to use the XFree86 CVS tree > >instead of their separate tree on sourceforge, but that hasn't happened > >for reasons I do

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Keith Whitwell
Linus Torvalds wrote: > > On Mon, 27 May 2002, Jens Owen wrote: > >>This is an education for me, too. Thanks for the info. Any idea how >>heavy IOCTL's are on a P4? >> > > Much heavier. For some yet unexplained reason, a P4 takes about 1us to do > a simple system call. That's on a 1.8GHz syst

Re: [Dri-devel] Cards & Specs

2002-05-27 Thread Tim Rowley
Jens Owen wrote: > It would be interesting to hear more details from their developers > regarding the comment they put in their README: "If an OpenGL > application is forcibly terminated by closing the X connection then > there may be leftovers on the desktop. This appears to be a problem in > t

Re: [Dri-devel] Mach64 dma fixes

2002-05-27 Thread Linus Torvalds
On Mon, 27 May 2002, Jens Owen wrote: > > This is an education for me, too. Thanks for the info. Any idea how > heavy IOCTL's are on a P4? Much heavier. For some yet unexplained reason, a P4 takes about 1us to do a simple system call. That's on a 1.8GHz system, so it basically implies that a