Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Martin Spott
> Running FlightGear with the latest XFree86 4.2.0 code (ie, > xf-4_2-branch) and the latest code from the DRI tcl-0-0-branch I get > very dark textures, particularly close up: [...] Oh boy, it's really a pity that I don't have my Radon for testing. All the time I apperared to be the only one o

[Dri-devel] Re: [Xpert]Re: Re: Re: Voodoo 3 and 4.2.0

2002-05-10 Thread Frank Van Damme
On Friday 10 May 2002 05:45 pm, Billy Biggs wrote: >   Unfortunately, in X you can't yet change the desktop resolution, only > the visible resolution:  the 2D desktop will still eat up all the video > RAM.  So while it might work in Windows, I don't think it will work in X > until xrandr is done.

[Dri-devel] Re: [Xpert]Re: Re: Re: Voodoo 3 and 4.2.0

2002-05-10 Thread Billy Biggs
Frank Van Damme ([EMAIL PROTECTED]): > On Friday 10 May 2002 03:01 pm, Jules Bean wrote: > > If I run my desktop@1600x1200 on a voodoo 3 (which I am at the > > moment), but load a 3D game which switches the resolution down to > > something more sane like 800x600, will that game be able to use DRI

[Dri-devel] Re: [Xpert]Re: Re: Re: Voodoo 3 and 4.2.0

2002-05-10 Thread Frank Van Damme
On Friday 10 May 2002 03:01 pm, Jules Bean wrote: > If I run my desktop@1600x1200 on a voodoo 3 (which I am at the > moment), but load a 3D game which switches the resolution down to > something more sane like 800x600, will that game be able to use DRI > then, at that reduced resolution?  Or would

[Dri-devel] Re: [Xpert]Re: Re: Re: Voodoo 3 and 4.2.0

2002-05-10 Thread Jules Bean
On Thu, May 09, 2002 at 11:00:51PM +0200, Frank Van Damme wrote: > On Thursday 09 May 2002 10:12 pm, Mike A. Harris wrote: > > > Might not sound insane, but the bare fact is that it does not > > work in XFree86. I could care less personally if it ever does, > > as it is obsolete hardware. I onl

Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Simon Fowler
On Fri, May 10, 2002 at 12:38:25PM +0100, Keith Whitwell wrote: > Keith Whitwell wrote: > > > > Simon Fowler wrote: > > > > > > On Fri, May 10, 2002 at 07:46:22AM +0100, Keith Whitwell wrote: > > > > I think you've done everything I asked. I've found a problem with isosurf > > > > which might be

Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Simon Fowler
On Fri, May 10, 2002 at 12:38:25PM +0100, Keith Whitwell wrote: > Keith Whitwell wrote: > > > > Simon Fowler wrote: > > > > > > On Fri, May 10, 2002 at 07:46:22AM +0100, Keith Whitwell wrote: > > > > I think you've done everything I asked. I've found a problem with isosurf > > > > which might be

Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Keith Whitwell
Keith Whitwell wrote: > > Simon Fowler wrote: > > > > On Fri, May 10, 2002 at 07:46:22AM +0100, Keith Whitwell wrote: > > > I think you've done everything I asked. I've found a problem with isosurf > > > which might be related: Put it into 'reflect' mode and then back to 'lit' > > > mode and mo

Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Simon Fowler
On Fri, May 10, 2002 at 12:13:10PM +0100, Keith Whitwell wrote: > Oh boy... > > Um, can you try > > RADEON_DEBUG=fallback > > and see if anything gets printed for the second (slow rendering) problem? > > Keith > I get a long long stream of this pair: VFMT_FALLBACK_OUTSIDE_BEGIN_END from VFM

Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Keith Whitwell
Simon Fowler wrote: > > On Fri, May 10, 2002 at 07:46:22AM +0100, Keith Whitwell wrote: > > I think you've done everything I asked. I've found a problem with isosurf > > which might be related: Put it into 'reflect' mode and then back to 'lit' > > mode and move around -- the lighting is wrong.

Re: [Dri-devel] Very dark scenery in fgfs with tcl-0-0-branch

2002-05-10 Thread Simon Fowler
On Fri, May 10, 2002 at 07:46:22AM +0100, Keith Whitwell wrote: > I think you've done everything I asked. I've found a problem with isosurf > which might be related: Put it into 'reflect' mode and then back to 'lit' > mode and move around -- the lighting is wrong. > > Keith Okay, I've fiddled