Re: [Dri-devel] radeon7500 + irongate agp chipset: are the problems being worked on?

2002-02-17 Thread Lance Stringham
Andrew Schwerin wrote: > I'm running with a Radeon VE and having a similar problem. All apps that > use DRI eventually (within 10 minutes, often less than 1 minute) lock up > the system. I've got an A7A266. Contrary to the experience of the users, > I've had more trouble when I turn the AGP

Re: [Dri-devel] DestroyTexObj

2002-02-17 Thread Mike Mestnik
Minor correction. Opps: 002 --- Mike Mestnik <[EMAIL PROTECTED]> wrote: > This function's use is not consistant betwean drivers, I think this code > should > change vary littl from driver to driver. I have a fue questions about the > use > of DestroyTexObj. > > > This lookes valid to me. Maby

Re: [Dri-devel] [PATCH] Wolfenstein on r128

2002-02-17 Thread Michael
On Sun, Feb 17, 2002 at 07:46:38PM +0100, Michel Dänzer wrote: > On Son, 2002-02-17 at 18:08, Marc Dietrich wrote: > > > > Wolfenstein crashes after playing the intro at line 494 in r128_texstate.c > > with an "assert t" failed message. > > This patch is based uppon a past patch made by Gareth Hu

Re: [Dri-devel] DestroyTexObj

2002-02-17 Thread Mike Mestnik
This function's use is not consistant betwean drivers, I think this code should change vary littl from driver to driver. I have a fue questions about the use of DestroyTexObj. This lookes valid to me. Maby to remove later redundancy this should be in SwapOutTexObj? Right now this only appers

Re: [Dri-devel] DestroyTexObj Renamed: [PATCH] Wolfenstein on r128

2002-02-17 Thread Mike Mestnik
At this point all the drivers seam to have there own little quirks. The radeon driver being vary difrent from the rest. The mga driver is missing code like that of r128_context.c Line 199. I am wondering if we need both Destroy AND SwapOut, could there not be just a genaric Remove that would de

Re: [Dri-devel] radeon7500 + irongate agp chipset: are the problemsbeing worked on?

2002-02-17 Thread Andrew Schwerin
I'm running with a Radeon VE and having a similar problem. All apps that use DRI eventually (within 10 minutes, often less than 1 minute) lock up the system. I've got an A7A266. Contrary to the experience of the users, I've had more trouble when I turn the AGP speed down from 4x to 1x, thoug

Re: [Dri-devel] [PATCH] Wolfenstein on r128

2002-02-17 Thread Keith Whitwell
Michel Dänzer wrote: > > On Son, 2002-02-17 at 18:08, Marc Dietrich wrote: > > > > Wolfenstein crashes after playing the intro at line 494 in r128_texstate.c > > with an "assert t" failed message. > > This patch is based uppon a past patch made by Gareth Hughes (see > > http://marc.theaimsgroup.c

Re: [Dri-devel] [PATCH] Wolfenstein on r128

2002-02-17 Thread Michel Dänzer
On Son, 2002-02-17 at 18:08, Marc Dietrich wrote: > > Wolfenstein crashes after playing the intro at line 494 in r128_texstate.c > with an "assert t" failed message. > This patch is based uppon a past patch made by Gareth Hughes (see > http://marc.theaimsgroup.com/?l=dri-devel&m=98470478214782 )

[Dri-devel] [PATCH] Wolfenstein on r128

2002-02-17 Thread Marc Dietrich
Hi, Wolfenstein crashes after playing the intro at line 494 in r128_texstate.c with an "assert t" failed message. This patch is based uppon a past patch made by Gareth Hughes (see http://marc.theaimsgroup.com/?l=dri-devel&m=98470478214782 ) for the radeon driver. There are also some other chang

Re: [Dri-devel] radeon7500 + irongate agp chipset: are the problems being worked on?

2002-02-17 Thread Tilman 'Trillian' Sauerbeck
On Sat, 16 Feb 2002 23:11:22 -0500 (EST) Vladimir Dergachev <[EMAIL PROTECTED]> wrote: > I am seeing the exact same thing with 440BX.. > If you have Descent try running it with -t argument - it works fine in my > setup. I don't have Descent 3 and I don't want to download the demo, as I'm only o

Re: [Dri-devel] utah-glx now an alternative

2002-02-17 Thread José Fonseca
On 2002.02.17 07:33 Philip Brown wrote: > FYI: For those people who saw my messages of a while ago, and believe > "Someone is working on a solaris port of DRI": > > I've given up on DRI, and have gone over to update utah-glx instead. > Heck, I've actually got the basic nv part WORKING under solar