Re: [Dri-devel] Mach64 DMA

2002-01-13 Thread Frank C . Earl
On Sunday 13 January 2002 11:50 pm, Gareth Hughes wrote: > > While we're discussing things here, can anyone tell me why > > things like the emit state code is in the DRM instead of in > > the Mesa drivers? It looks like it could just as easily be > > in the Mesa driver at least in the case of th

RE: [Dri-devel] Mach64 DMA

2002-01-13 Thread Gareth Hughes
Frank C. Earl wrote: > > While we're discussing things here, can anyone tell me why > things like the emit state code is in the DRM instead of in > the Mesa drivers? It looks like it could just as easily be > in the Mesa driver at least in the case of the RagePRO code- > is there a good reason

Re: [Dri-devel] Mach64 DMA

2002-01-13 Thread Frank C . Earl
On Tuesday 08 January 2002 04:12 pm, Leif Delgass and Manuel Teira wrote: > Happy New Year! Hopefully for all, it will be a better one than the last... > > Well, after the holidays, I would like to recover the development in the > > mach64 branch. I started today to investigate the DMA stuff be

Re: [Dri-devel] DRI on mach64

2002-01-13 Thread Bill
> From: Manuel Teira <[EMAIL PROTECTED]> > But, are you able to play Quake3 decently at 1024x768 with your mach64? > That's what I wanted to mean, perhaps it's too work for our little rage. The Utah-GLX drivers made Quake III Arena *just* playable on Mach64, with an 8MB Rage Pro ... I've been

Re: [Dri-devel] DRI wont load libglide

2002-01-13 Thread Dieter Nützel
Brian Paul wrote: > Nick Hudson wrote: > > > > My libglide3.so is located in /usr/lib. > > > > Could this have something to do with it? > > > > libGL error: dlerror() message: /usr/lib/libglide3.so: undefined > > > > symbol: \ > > > > _trisetup_3DNow_win_nocull_valid > > > > I donno but its ther