Brian Paul wrote:
>
> I've looked into this a bit more. Looks like the token
> RADEON_MAX_TEXTURE_LEVELS is incorrectly defined to be 11 in
> the current driver. It should be 12 in order to support 2Kx2K
> textures. It looks like this can safely be changed from 11 to 12
> without a kernel modu
I notice that this isn't commented out in the example config on the resources
page. I know there used to be problems - but without it the mouse in Quake 3
was 'orrible for me (USB Intellimouse).
Should it be changed - or a comment added?
Andy.
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If anyone has anything to add to the mesa-3-5-branch in CVS
let me know soon. I'd like to tag the branch tomorrow (with
mesa-3-5-20010621-freeze) and then begin the merge from the trunk.
-Brian
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For those of you with a Banshee with or without problems.
Can you get in touch with me privately to try out a few things out.
I'm on an information gathering exercise to try and isolate these setup/timing
issues.
Alan.
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This might be useful to some of the folks here, so I thought I would
pass it along.
- |Daryll
- Forwarded message from [EMAIL PROTECTED] -
Date: Wed, 20 Jun 2001 14:41:18 -0400 (EDT)
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED], [EMAIL PR
I'm planning on releasing Mesa 3.5 (the stand-alone version) tomorrow.
I'm also working on finishing up the mesa-3-5-branch in DRI CVS.
We still have to bring the Mesa 3.5 sources into the DRI tree and then
merge the DRI trunk into the mesa-3-5-branch branch to get all the
XFree86 4.1 updates.
Adam Williams wrote:
>
> Using a Radeon 64MB, XFree86 4.1.0, kernel 2.4.5-ac16
>
> Currently it looks like the largest texture I can upload is limited to
> the nearest 2^n pixels below the horizontal resolution of the screen.
> Is there any way to work around this and get a 2048x2048 texture on
On Wed, Jun 20, 2001 at 12:26:41AM -0600, Derrik Pates wrote:
> I've had XMMS's GL spectrum analyzer plugin (a) kill XMMS when trying to
> stop the plugin, and (b) hang the X server (mouse pointer moves still,
> everything else is gone). Needless to say, this doesn't make me too happy.
it's not s
There is a AGP-to-PCI bridge on a G450 PCI. The thing is that you have a
AGP chip on your PCI card , and the bridge is used to connect the chip
on a PCI bus. But I don't know why DRI only supports AGP cards, need to
investigate a little bit more. Did anyone have any cue on this?
Karl
MacGy
Hi,
I've started to notice some glitches when using GL with a V3. It started a
while ago, and I thought it was something todo with processor load, or
something not playing right (as I've buggered around with a new kernel and
many DRI cvs updates etc). But on Man 8.0 it's still there. It manifests
Yesterday, Brian Paul wrote:
>Adam Williams wrote:
>>
>> Using a Radeon 64MB, XFree86 4.1.0, kernel 2.4.5-ac16
>>
>> Currently it looks like the largest texture I can upload is limited to
>> the nearest 2^n pixels below the horizontal resolution of the screen.
>> Is there any way to work around t
On Wed, 20 Jun 2001, Derrik Pates wrote:
> On Wed, 20 Jun 2001, Jacek [iso-8859-2] Pop³awski wrote:
>
> > you really don't have problems with OpenGL? for example with Blender...?
> > am I the only one?
>
> I've had XMMS's GL spectrum analyzer plugin (a) kill XMMS when trying to
> stop the plu
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