On Tue, 24 Jun 2025 15:22:08 +0100, Alessio Belle wrote:
> The GPU hard reset sequence calls pm_runtime_force_suspend() and
> pm_runtime_force_resume(), which according to their documentation should
> only be used during system-wide PM transitions to sleep states.
>
> The main issue though is th
On 24/06/2025 15:22, Alessio Belle wrote:
> The GPU hard reset sequence calls pm_runtime_force_suspend() and
> pm_runtime_force_resume(), which according to their documentation should
> only be used during system-wide PM transitions to sleep states.
>
> The main issue though is that depending on s
The GPU hard reset sequence calls pm_runtime_force_suspend() and
pm_runtime_force_resume(), which according to their documentation should
only be used during system-wide PM transitions to sleep states.
The main issue though is that depending on some internal runtime PM
state as seen by pm_runtime_